Argus:
Card 1 - Front - REST (Unweary) - Place this card in your rest action slot. At the end of your turn, regain 1 AP regardless of how many AP you spent during your turn. After activation, flip this card over and place it near your hero board.
Card 1 - Back - If you take a rest action, flip this card over at the end of your turn and place it in your rest action slot.
Card 2 - Front - Watchful- Pay 2 AP - Place this card next to your hero board, it counts as a Defend action slot. Activate this card: Until the end of your next turn the activation cost of your defend action is 1 less. Flip this card over and place it in your defend slot at the end of your next turn.
Card 2 - Back - DEFEND (Blinded) - Variable AP - The first action you defend against is defended at 3 AP. After this action, you may defend at 2 AP until the end of your next turn. Defending terrain knockdown is not affected by this power and costs 2 AP. If a point is scored, flip this card over and place it near your hero board.
Card 3 - Front - SHOVE (Slam) 3 AP - All heroes adjacent to you are shoved 1 hex away. Each hero defends this attack action individually. You may not take the shove action until your next turn. Flip this card over after activation.
Card 3 - Back - Shove 2 AP - Move target adjacent hero 1 hex away from you. You may not take the shove action until your next turn. Flip this card over after activation.
[GB] Heroes finally
- Eliahad
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Re: [GB] Heroes finally
Last edited by Eliahad on Mon Aug 27, 2018 6:09 pm, edited 2 times in total.
"What are you going to do?"
"I'm going to roll an 8."
"I'm going to roll an 8."
Re: [GB] Heroes finally
This is exactly on target, Dave. Really good.
All I know is my food tastes better when I take my food-tastes-better pill.
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Re: [GB] Heroes finally
ATALANTA!
Card 1 - Front - SPRINT (Nimble) 2AP+Special - Place this card in your sprint action slot.
Move 2 hexes. You must pay the hex cost of the passed through hex and the arrival hex. Flip this card over after activation.
Card 1 - Back - SPRINT (Distracted) -- You may not sprint. If you choose, on your turn, you may ask the other gods to move your hero 1 hex in any direction. You are not required to ask the other gods in this way. The first god to touch your hero's token may move it. If they do, flip this card back over. If you were not moved, you may flip this card over at the end of your next turn.
Card 2 - Front - SHOVE (Wrestle) 2 AP - Move adjacent hero 1 hex in any direction. They must pay 1 additional AP to defend this attack. Flip this card over after activation.
Card 2 - Back - SHOVE 2 AP - Shove target adjacent hero 1 hex away from you.
Card 3 - Front - Place this card near your hero board. Pay 2 AP - flip this over and place this in target hero's "Move" action slot.
Card 3 - Back - Move (Stay In Sight) 0 AP + Hex Cost - Move 1 hex. If you are further than 2 hexes away from Atalanta, when you take this action you must move 1 hex closer to Atalanta. Atalanta or the target hero may Pay 2 AP on their turn to flip this card over and place near Atalanta's hero board.
Card 1 - Front - SPRINT (Nimble) 2AP+Special - Place this card in your sprint action slot.
Move 2 hexes. You must pay the hex cost of the passed through hex and the arrival hex. Flip this card over after activation.
Card 1 - Back - SPRINT (Distracted) -- You may not sprint. If you choose, on your turn, you may ask the other gods to move your hero 1 hex in any direction. You are not required to ask the other gods in this way. The first god to touch your hero's token may move it. If they do, flip this card back over. If you were not moved, you may flip this card over at the end of your next turn.
Card 2 - Front - SHOVE (Wrestle) 2 AP - Move adjacent hero 1 hex in any direction. They must pay 1 additional AP to defend this attack. Flip this card over after activation.
Card 2 - Back - SHOVE 2 AP - Shove target adjacent hero 1 hex away from you.
Card 3 - Front - Place this card near your hero board. Pay 2 AP - flip this over and place this in target hero's "Move" action slot.
Card 3 - Back - Move (Stay In Sight) 0 AP + Hex Cost - Move 1 hex. If you are further than 2 hexes away from Atalanta, when you take this action you must move 1 hex closer to Atalanta. Atalanta or the target hero may Pay 2 AP on their turn to flip this card over and place near Atalanta's hero board.
Last edited by Eliahad on Thu Sep 06, 2018 5:04 am, edited 1 time in total.
"What are you going to do?"
"I'm going to roll an 8."
"I'm going to roll an 8."
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Re: [GB] Heroes finally
question for Atal: did you mean one side of the card to be "regular shove" for the shove, or is it actually still "any direction?"
Heracles. Fists. Pantheon.
Clue in ancient Greece.
Clue in ancient Greece.
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Re: [GB] Heroes finally
By the way, I believe that this has an awesome side effect of encouraging people to take more actions, just to get special powers to activate.
Though, makes me wonder about whether we would have enough collective AP (assuming no divine intervention) throughout the game or not...
consider this, with start, you have 5 AP, then you have 12 refreshes, and then possibly some rest here and there.
So, you have anywhere between 17 to (assuming max of 4 normal rests) 25 APs per game. Of course, with Ambrosia, and some of other effects, that can easily go up to 30 AP per game.
Sprint is definitely used frequently. Other powers to lesser degree.
Is this where you want to be?
So, I suppose what I am saying -- how do we fit in APs to make sure that actions will be taken?
Though, makes me wonder about whether we would have enough collective AP (assuming no divine intervention) throughout the game or not...
consider this, with start, you have 5 AP, then you have 12 refreshes, and then possibly some rest here and there.
So, you have anywhere between 17 to (assuming max of 4 normal rests) 25 APs per game. Of course, with Ambrosia, and some of other effects, that can easily go up to 30 AP per game.
Sprint is definitely used frequently. Other powers to lesser degree.
Is this where you want to be?
So, I suppose what I am saying -- how do we fit in APs to make sure that actions will be taken?
Heracles. Fists. Pantheon.
Clue in ancient Greece.
Clue in ancient Greece.
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Re: [GB] Heroes finally
That's a good way of analyzing it. From a 'feel' standpoint, I've never really felt inhibited by the number of actions I was allowed. Or if I DID feel inhibited, it was always my own fault. But looking at your analysis.
You always get 1 move action for 'free' every turn.
17 - 25 AP means you get (roughly) 8 - 12 more actions in addition to those move actions.
Blessings and Curses can change the number of actions you get by changing their cost. Either giving you more or less depending on what actions you have access to. Some of those actions will be defensive.
If you can't take an action, you have the option of resting (which is also an action) that gives you more chances to do things later. This is good.
So really, it works out to taking (about) 2 actions a turn, with the option of holding onto actions to take them later, or holding onto AP to defend against other people. That actually feels pretty good to me.
That also might not be your point.
You always get 1 move action for 'free' every turn.
17 - 25 AP means you get (roughly) 8 - 12 more actions in addition to those move actions.
Blessings and Curses can change the number of actions you get by changing their cost. Either giving you more or less depending on what actions you have access to. Some of those actions will be defensive.
If you can't take an action, you have the option of resting (which is also an action) that gives you more chances to do things later. This is good.
So really, it works out to taking (about) 2 actions a turn, with the option of holding onto actions to take them later, or holding onto AP to defend against other people. That actually feels pretty good to me.
That also might not be your point.
"What are you going to do?"
"I'm going to roll an 8."
"I'm going to roll an 8."
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Re: [GB] Heroes finally
I think you're onto something. 2 actions/turn on average feels good, I'm inclined to agree.
Heracles. Fists. Pantheon.
Clue in ancient Greece.
Clue in ancient Greece.
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Re: [GB] Heroes finally
"What are you going to do?"
"I'm going to roll an 8."
"I'm going to roll an 8."
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