Gnomes 100, Dragons 0
- Cazmonster
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Re: Gnomes 100, Dragons 0
Rye feels something within himself... rising.
He's going to go to the woman.
He's going to go to the woman.
"...somewhat less attractive now that she's all corpsified and gross."
- DMDarcs
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Re: Gnomes 100, Dragons 0
Even over her sobs, the woman must have heard your footsteps. She turns toward you, and something about her movement, her robe, her outline in the semidarkness -- you dont know what -- but something tells you that she is a medusa! Instantly, she realizes that her masquerade is over and theres no point in subtleties. She attacks!
You hit the medusa for 5 points of damage!
The medusa misses you!
You hit the medusa for 7 points of damage!
Somehow, you manage to keep your eyes pinned to the floor as you punch, and punch, and punch, and punch the evil figure. Finally, it falls to the floor where you have been staring, but the medusa is dead and can do no more damage. You cheerfully leave her alone and look around to decide where to go. You can return through the hole or investigate the passageway you see on the other side of the medusas chamber.
RYE
Life Points: 10/10
Armor Points: 36/40
Day: 1/22
WHAT DO YOU DO?
climb back through the hole and investigate the gnome with coal bucket
climb back through the hole and investigate the tunnel at back
climb back through the hole and investigate the imp perched on wall
climb back through the hole and investigate the gnome by mushrooms
climb back through the hole and investigate the huge boiler
investigate the new passageway
You hit the medusa for 5 points of damage!
The medusa misses you!
You hit the medusa for 7 points of damage!
Somehow, you manage to keep your eyes pinned to the floor as you punch, and punch, and punch, and punch the evil figure. Finally, it falls to the floor where you have been staring, but the medusa is dead and can do no more damage. You cheerfully leave her alone and look around to decide where to go. You can return through the hole or investigate the passageway you see on the other side of the medusas chamber.
RYE
Life Points: 10/10
Armor Points: 36/40
Day: 1/22
WHAT DO YOU DO?
climb back through the hole and investigate the gnome with coal bucket
climb back through the hole and investigate the tunnel at back
climb back through the hole and investigate the imp perched on wall
climb back through the hole and investigate the gnome by mushrooms
climb back through the hole and investigate the huge boiler
investigate the new passageway
- Cazmonster
- Silent but Deadly
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Re: Gnomes 100, Dragons 0
Can’t give up yet. I want to explore the new passageway.
"...somewhat less attractive now that she's all corpsified and gross."
- Eliahad
- Mr. 3025
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Re: Gnomes 100, Dragons 0
If we can beat a Medusa with our eyes closed, we can explore a new passage doing the same thing!
"What are you going to do?"
"I'm going to roll an 8."
"I'm going to roll an 8."
- DMDarcs
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Re: Gnomes 100, Dragons 0
EXPLORE THE NEW PASSAGE
The passage from the medusas chamber takes you up a steep incline.
A day passes.
The clanks and clatters of a whole room full of gnomes working on metal strike your ears as you enter the chamber. But the floor is cleaner than in most parts of Mount Nevermind because all the metallic clutter has been gathered (by magic?) to a huge horseshoe-shaped object hanging from the ceiling. Whoops! There on the top of the horseshoe is another imp! It appears to be of no immediate danger to you, since its so far away, but youve already had some bad experiences with imps. On the other hand, some have left you alone.
You can deal with the imp before you explore the chamber. Of, if you think its safe to ignore the malicious little creature, go ahead and begin exploring.
WHAT DO YOU DO?
deal with the imp
investigate the gnome at center front
investigate the big device on right
investigate the tunnel at back
investigate the huge magnet
investigate the crystal door
investigate the gnome working at left
investigate the slide
RYE
Life Points: 10/10
Armor Points: 36/40
Day: 2/22
The passage from the medusas chamber takes you up a steep incline.
A day passes.
The clanks and clatters of a whole room full of gnomes working on metal strike your ears as you enter the chamber. But the floor is cleaner than in most parts of Mount Nevermind because all the metallic clutter has been gathered (by magic?) to a huge horseshoe-shaped object hanging from the ceiling. Whoops! There on the top of the horseshoe is another imp! It appears to be of no immediate danger to you, since its so far away, but youve already had some bad experiences with imps. On the other hand, some have left you alone.
You can deal with the imp before you explore the chamber. Of, if you think its safe to ignore the malicious little creature, go ahead and begin exploring.
WHAT DO YOU DO?
deal with the imp
investigate the gnome at center front
investigate the big device on right
investigate the tunnel at back
investigate the huge magnet
investigate the crystal door
investigate the gnome working at left
investigate the slide
RYE
Life Points: 10/10
Armor Points: 36/40
Day: 2/22
- Cazmonster
- Silent but Deadly
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Re: Gnomes 100, Dragons 0
Investigate the gnome at center front.
(We should probably figure out what these gnomes are up to.)
(We should probably figure out what these gnomes are up to.)
"...somewhat less attractive now that she's all corpsified and gross."
- Eliahad
- Mr. 3025
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Re: Gnomes 100, Dragons 0
I would also talk to the gnome, but then we should probably deal with the imp, too.
"What are you going to do?"
"I'm going to roll an 8."
"I'm going to roll an 8."
- DMDarcs
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Re: Gnomes 100, Dragons 0
INVESTIGATE THE GNOME AT CENTER FRONT
The gnome sitting on the floor working on the smallish machine introduces himself as the magnate, or leader of the gnomes whose Life Quests are magnetism. He tells you that if you want to do anything useful in this chamber, youre going to have to take your power armor off, otherwise youll be trapped here forever by the vicious magnetism in the chamber.
Then how do you manage to work in here, with metal tools? you ask, piqued.
The rock in this part of Mount Nevermind is all made of a mineral we call Reorxite. If we mine it, we can get a metal from it called agnomium though some of the fellows over in another part of the mountain insist on calling it agnominium, silly creatures. Anyway, for some reason, it doesnt get attracted to that thing up there.
You thank the magnate for his advice. If youre reluctant to shed your power armor, you can leave the chamber and return to the gnomeflinger chamber. If you are willing to take a chance, however, you may choose another option.
WHAT DO YOU DO?
return to the gnomeflinger chamber
deal with the imp
investigate the big device on right
investigate the tunnel at back
investigate the huge magnet
investigate the crystal door
investigate the gnome working at left
investigate the slide
The gnome sitting on the floor working on the smallish machine introduces himself as the magnate, or leader of the gnomes whose Life Quests are magnetism. He tells you that if you want to do anything useful in this chamber, youre going to have to take your power armor off, otherwise youll be trapped here forever by the vicious magnetism in the chamber.
Then how do you manage to work in here, with metal tools? you ask, piqued.
The rock in this part of Mount Nevermind is all made of a mineral we call Reorxite. If we mine it, we can get a metal from it called agnomium though some of the fellows over in another part of the mountain insist on calling it agnominium, silly creatures. Anyway, for some reason, it doesnt get attracted to that thing up there.
You thank the magnate for his advice. If youre reluctant to shed your power armor, you can leave the chamber and return to the gnomeflinger chamber. If you are willing to take a chance, however, you may choose another option.
WHAT DO YOU DO?
return to the gnomeflinger chamber
deal with the imp
investigate the big device on right
investigate the tunnel at back
investigate the huge magnet
investigate the crystal door
investigate the gnome working at left
investigate the slide
- Cazmonster
- Silent but Deadly
- Posts: 1845
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Re: Gnomes 100, Dragons 0
Strip off the armor and deal with the Imp. Can't trust those little outsiders anyway.
"...somewhat less attractive now that she's all corpsified and gross."
- DMDarcs
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Re: Gnomes 100, Dragons 0
I had to cheat a little bit and read ahead to make sure of this, but taking off the armor isn't an option right now. If you want to deal with the imp, you have to do so in armor.
- Cazmonster
- Silent but Deadly
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Re: Gnomes 100, Dragons 0
Cool - can't leave this place yet, we spent hit points and a day to get here!
Strip armor and investigate the Crystal Door.
Strip armor and investigate the Crystal Door.
"...somewhat less attractive now that she's all corpsified and gross."
- DMDarcs
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Re: Gnomes 100, Dragons 0
Sorry, let me clarify again. There doesn't seem to be an option to strip armor. The way the book is written, it doesn't look like there is an option to actually take it off. It can only be forced off.
[Limitations of Choose Your Own Adventure style books.]
[Limitations of Choose Your Own Adventure style books.]
- Cazmonster
- Silent but Deadly
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Re: Gnomes 100, Dragons 0
Oops, Okay.
Investigate the Crystal Door.
Investigate the Crystal Door.
"...somewhat less attractive now that she's all corpsified and gross."
- Eliahad
- Mr. 3025
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Re: Gnomes 100, Dragons 0
Let's check out that door!
"What are you going to do?"
"I'm going to roll an 8."
"I'm going to roll an 8."
- DMDarcs
- No-Life Loser
- Posts: 1017
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Re: Gnomes 100, Dragons 0
INVESTIGATE THE CRYSTAL DOOR
You find yourself reluctant to touch the crystal door with the jagged bolt of lightning cut into it. But as you near it, you feel no tingly warning sensation in your skin. When you ask one of the gnomes what is behind the door, he just quickly replies, Just more of the same.
Youre not sure what that means. Do you want to go through the door?
WHAT DO YOU DO?
go through the door
deal with the imp
investigate the big device on right
investigate the tunnel at back
investigate the huge magnet
investigate the gnome working at left
investigate the slide
You find yourself reluctant to touch the crystal door with the jagged bolt of lightning cut into it. But as you near it, you feel no tingly warning sensation in your skin. When you ask one of the gnomes what is behind the door, he just quickly replies, Just more of the same.
Youre not sure what that means. Do you want to go through the door?
WHAT DO YOU DO?
go through the door
deal with the imp
investigate the big device on right
investigate the tunnel at back
investigate the huge magnet
investigate the gnome working at left
investigate the slide
- Cazmonster
- Silent but Deadly
- Posts: 1845
- Joined: Mon Apr 11, 2016 6:06 pm [phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1236: count(): Parameter must be an array or an object that implements Countable
Re: Gnomes 100, Dragons 0
A vague warning and an dangerous looking door? Oh, you know I want to go through it.
"...somewhat less attractive now that she's all corpsified and gross."
- DMDarcs
- No-Life Loser
- Posts: 1017
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Re: Gnomes 100, Dragons 0
GO THROUGH THE DOOR
As you open the door, that tingly sensation you were expecting begins to arise in your skin. But now youre curious, so you go on.
A day passes.
Although two large werebears are prowling the chamber when you enter, your attention is immediately drawn to a chuckling sound coming from behind a giant-sized, vertical comb (which itself catches your interest, but it will have to wait until later). The mean, little laugh, which you recognize as an imps, resounds even over the sparks and whooshes and crackles coming from the big machines in the room.
WHAT DO YOU DO?
talk to the imp
fight the imp
investigate the werebears
investigate the tall crystal structure
investigate the huge comb
investigate the items on comb
investigate the disk at back
investigate the double doors
investigate the machine at left
investigate the little antennae at front
RYE
Life Points: 10/10
Armor Points: 36/40
Day: 3/22
As you open the door, that tingly sensation you were expecting begins to arise in your skin. But now youre curious, so you go on.
A day passes.
Although two large werebears are prowling the chamber when you enter, your attention is immediately drawn to a chuckling sound coming from behind a giant-sized, vertical comb (which itself catches your interest, but it will have to wait until later). The mean, little laugh, which you recognize as an imps, resounds even over the sparks and whooshes and crackles coming from the big machines in the room.
WHAT DO YOU DO?
talk to the imp
fight the imp
investigate the werebears
investigate the tall crystal structure
investigate the huge comb
investigate the items on comb
investigate the disk at back
investigate the double doors
investigate the machine at left
investigate the little antennae at front
RYE
Life Points: 10/10
Armor Points: 36/40
Day: 3/22
- Cazmonster
- Silent but Deadly
- Posts: 1845
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Re: Gnomes 100, Dragons 0
...before Rye am torn to pieces by the werebears, Rye wants to talk to the imp.
"...somewhat less attractive now that she's all corpsified and gross."
- DMDarcs
- No-Life Loser
- Posts: 1017
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Re: Gnomes 100, Dragons 0
TALK TO THE IMP
As you lean toward it, the imp starts to reach for your nose with its little clawed fingers, but you quickly say, Wait! I have news for you. Its fingers pause in midair and a quizzical look comes over its face. The gate to your plane is open. You can leave now.
The imp gets an excited look on its little brown face. As it turns and flutter/scurries away, you think you hear it saying, Oh goodiegoodiegoodie
goodiegoodie! Ididntlikeithereanyway! Clearly its lived with the gnomes too long.
WHAT DO YOU DO?
investigate the werebears
investigate the tall crystal structure
investigate the huge comb
investigate the items on comb
investigate the disk at back
investigate the double doors
investigate the machine at left
investigate the little antennae at front
As you lean toward it, the imp starts to reach for your nose with its little clawed fingers, but you quickly say, Wait! I have news for you. Its fingers pause in midair and a quizzical look comes over its face. The gate to your plane is open. You can leave now.
The imp gets an excited look on its little brown face. As it turns and flutter/scurries away, you think you hear it saying, Oh goodiegoodiegoodie
goodiegoodie! Ididntlikeithereanyway! Clearly its lived with the gnomes too long.
WHAT DO YOU DO?
investigate the werebears
investigate the tall crystal structure
investigate the huge comb
investigate the items on comb
investigate the disk at back
investigate the double doors
investigate the machine at left
investigate the little antennae at front
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