Athena
A-SEC-008 "Cancel target hero action" - does canceling the action cause "discard on use" blessings to be spent anyway? (Also, might need clarification that it can't be used to counter Blessings being played, only actions)
A-PRI-004 - "You may follow if the grabbed opponent moves" - is this still a universal rule or is it specific to this card now?
Order of operations: Possible to Grab then Move? Or only Move then Grab?
Is it possible to discard extra unwanted cards during the cleanup phase before redrawing?
A-PRI-008 - "Useless in a 1v1" - Korant
A-PRI-002 - Should cost 3 hp to defend against so it doesn't feel useless if it gets blocked. Maybe blocking blessed actions should be harder in general?
A-SPE-005 - Could possibly also prevent terrain building in its zone?
A-SEC-003 - Did nothing to help at all. Perhaps if it was reworked to read "Move 1 hex. Terrain does not increase your movement cost."?
A-SPE-003 - Adjust to "Play as many blessings from your hand as you would like.
Aphrodite
R-SPE-004 - Who gets to choose the destination hexes for heroes?
R-SPE-004 Aphrodite's Girdle clarify that player playing card chooses direction of movement. Either all move toward or all move away
Hera
H-PRI-001 - should read "previous player" instead of "player to your left" for clarity
H-SEC-002 - confused Royal: he thought he could play it against a kick. clarify what "lost the ball" means in general?
H-SEC-002 - Be more clear on when "Knock Down or Force Fumble" action
H-SPE-008 - by RAW, has max 7 hp at end of turn
H-SEC-003 - doesn't actually place the Chariot on the board?
H-SPE-003 - typo, "give" vs "gives"
H-PRI-005 - possible to play a blessing on top of it to replace it? RAW says yes, correct?
H-SEC-003 - additional move once per turn, or for as long as your hero points last?
H-SEC-003 - confusing as heck, might need a rewrite altogether
H-SEC-004 - This and similar cards become unusable if their matching terrain is removed. Hera was stuck with several cards she couldn't even use.
H-SEC-004 - Maybe this should be mountain terrain instead.
H-SEC-003 - getting into chariot's hex still costs 1 extra movecost?
H-SEC-001 - useless without water on the map
Hermes
M-SEC-005 - should remove "up to two"?
M-PRI-12 - Could be more clearly worded and/or reworded to be (much) more simple. "Place the two Rainbow tokens on the board within 4 hexes of each other. A hero may spend 5 HP to teleport from one portal to the other, bringing the ball with them if they have it."
M-SEC-007 - Should also have "From Adjacent Opponent"
M-SEC-007 should read "You take control of the Godball from adjacent opponent."
Poseidon
P-PRI-009 - Terrain already brings its contents with it, as part of the terrain rules. Is this supposed to "launch" you 1 hex beyond the terrain?
Zeus
Z-PRI-002 - is the inbuilt shove free or does it cost 2HP?
Z-PRI-001 - who chooses what's discarded?
Z-SEC-001 - possible to use the Defend action against a "Ball Manipulation" category action? Possible to defend at all??
Z-SEC-001 - since it's a hero-induced knockdown, does the aggressor or the target choose where the ball falls?
Z-SEC-006 - Make it clear that only the ball is kicked.
Z-SPE-003 - Storm Tokens make it difficult to leave, do they also add to hex cost? What happens when the tokens go away? What if Hera Steals?
[GB] Card Patch List
- Eliahad
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[GB] Card Patch List
Last edited by Eliahad on Fri May 25, 2018 10:58 am, edited 1 time in total.
"What are you going to do?"
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Re: [GB] Card Patch List
“Two things are infinite: the universe and human stupidity; and I'm not sure about the universe.” ― Albert Einstein
- Eliahad
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Re: [GB] Card Patch List
REMOVE TERRAIN cards should ALL become CLEANSE cards. Removing all tokens from those hexes (that aren't the Godball or a Hero.)
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"I'm going to roll an 8."
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