[GB] Notes on the Repowered version

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Mike
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[GB] Notes on the Repowered version

Postby Mike » Wed Apr 18, 2018 3:36 pm

Now that we are officially merging powers back into the game with fully differentiated god decks, I'm starting a new list of things to do/address/discuss/remember as we move forward.

1. The /or/ cards. The wording and format do not make it clear that these are choices made by the person who plays the card. Noah assumed that if a curse was played on him that had an /or/ feature, then he (as the victim) could use that added feature. We need to make these crystal clear.

2. Snatch ability. We need to have a blessing that turns grab or force fumble into a snatch ability: If you end your turn in a hex adjacent to an untended godball, you may pay 2HP to pick up the ball.

3. I changed the phrase "movement cost" to "hex cost" on the cards to make it clear that it is the cost of getting past stuff in the hexes and not the cost of movement itself (also, it's a shorter phrase, so it fits better). I never told Dave this. If he's cool with it, then we need to make sure that wording is consistent in the rules.

4. Scoring note: if two players share a goal area, how is scoring handled under various conditions? My personal preference to start is to say that if you carry the ball into the goal area, then the point is solely yours. If the ball ends up in the goal area while NOT in the possession of a hero, then both parties using that goal take a point. However, A. what if another hero carries the ball through the goal? And B. what if the ball is thrown THROUGH the goal area so that it lands on the other side? Personally, I say both of those count as a point.

5. Since we cannot, as yet, fit the "order of action" on the hero boards, I need to make some reference cards for that.
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Re: [GB] Notes on the Repowered version

Postby Eliahad » Wed Apr 18, 2018 6:21 pm

"What are you going to do?"
"I'm going to roll an 8."
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Re: [GB] Notes on the Repowered version

Postby Mike » Wed Apr 18, 2018 6:33 pm

All I know is my food tastes better when I take my food-tastes-better pill.
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Re: [GB] Notes on the Repowered version

Postby Eliahad » Wed Apr 18, 2018 7:04 pm

The other part of that is: If you threw or kicked the ball into the scoring area, that counts, since you were the reason the ball entered, and was last touched by you, into the goal area...
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Re: [GB] Notes on the Repowered version

Postby FlameBlade » Wed Apr 18, 2018 8:31 pm

By that logic. Force fumble on a hero holding the ball in scoring zone? What if force fumble, and hero chooses to toss it into scoring area?

The attacking hero scores? Or defending hero scores? Who has the ball last? Who was the reason? Defender chooses where the ball lands, right? Attacker initiated the action, right?
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Re: [GB] Notes on the Repowered version

Postby Eliahad » Wed Apr 18, 2018 9:34 pm

If a Hero is holding the ball in the scoring zone, they would have already scored the point if it was their scoring area. So that removes one case.

If you Force Fumble you are causing the fumble but not controlling its entrance into the scoring area, so that doesn't count either.

If you use Knockdown of some variety their Hero is not in contact with the Godball, so we're back to the touching rule again.

So: Your Hero must have been the last one to touch the ball when it enters a scoring area to score a point. (So yes, a Hero could throw a ball, and then a God Power could move it a hex and that would count.)
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Re: [GB] Notes on the Repowered version

Postby Eliahad » Thu Apr 19, 2018 7:16 pm

6. Hera's H-SPE-004 needs clarification. (I am trying to remind myself this is why we do these sorts of testing things.)

Original Text is:

"Choose target Hero. Take control of that Hero for this round. You may spend 4 HP on Hero Actions. You may use any blessings on their Hero Board, but they are not to be discarded if used."

I intended this to be similar to Aphrodite's Galatea card, but actually controlling a Hero. The 4 HP were meant as extra tokens that could be spent. (So that the other player wasn't penalized /too/ much.) Finally, I /think/ I intended that you could control YOUR hero and the other hero, but I can't remember at the moment.
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Re: [GB] Notes on the Repowered version

Postby FlameBlade » Thu Apr 19, 2018 8:41 pm

Yep. Needs clarification. 4 HP goes a long way.

All sort of special rules associated with this.

Example: opponent's hero controls godball, near your goal line. You play the card and have him move into the goal area. Who 'owns' the ball for the purpose of scoring?

If it was a shared goal?

If the controlled hero throws the ball into goal?

Who gets the credit?
Heracles. Fists. Pantheon.

Clue in ancient Greece.

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