The redesigned Hero Boards will have slots for 10 Hero Actions. All possible Hero Actions are explained directly on the board, and blessings or curses that affect those actions are laid directly over that slot to supersede the original rules.
It's awesome.
Problem: we have 11 Hero Actions and only room for those 10.
Right now, the plan for the boards is:
Left side--Refresh, Rest
Top--Grab, Shove, Force Fumble
Right--Kick, Throw
Bottom--Move, Sprint, Defend
We forgot Intercept.
So I don't know. I think our choices are to leave out Intercept anyway and leave intercept stuff as reaction powers (which ain't bad, cuz it keeps them a surprise, but it also stops some cool Intercept curses) OR we leave off Refresh (which ain't bad because MOST Refresh blessings and curses effectively come down "gain 2HP" or "lose 2HP" or whatever.)
I'm leaning to making Refresh sacrosanct and giving it a notation on the board but not a modifiable slot. Then we put Intercept and Defend on one side together as the two Hero RE-actions.
But I can go either way.
[GB] Hero Actions
[GB] Hero Actions
All I know is my food tastes better when I take my food-tastes-better pill.
- Eliahad
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Re: [GB] Hero Actions
No, that's better! So Refresh goes off the board, because it's untouchable.
Intercept and defend go on the left.
Rest, Move, Sprint on the bottom. The others stay the same. Good. This is good.
Intercept and defend go on the left.
Rest, Move, Sprint on the bottom. The others stay the same. Good. This is good.
"What are you going to do?"
"I'm going to roll an 8."
"I'm going to roll an 8."
Re: [GB] Hero Actions
Sweet!
All I know is my food tastes better when I take my food-tastes-better pill.
Re: [GB] Hero Actions
I created cool Defend cards, which inspired me on some cool ways we could be creative on other B&Cs. Subtitled cards! Where Dave already created the Grab (Slam) and the Force Fumble (Steal), I followed that model for Defend (Pushback) and Defend (Dodge). These are fun!
I'm having trouble getting started on Intercept cards though. And my main problem is the variable cost of Intercept. For the sake of card simplicity/consistency, I'm really wanting to rewrite the Intercept rules and make it all 2HP. Make the 3HP Intercepts a Blessing.
On the other hand I've never been on the giving or receiving end of an intercept, so I don't know much about them except academically. I need guidance here.
I'm having trouble getting started on Intercept cards though. And my main problem is the variable cost of Intercept. For the sake of card simplicity/consistency, I'm really wanting to rewrite the Intercept rules and make it all 2HP. Make the 3HP Intercepts a Blessing.
On the other hand I've never been on the giving or receiving end of an intercept, so I don't know much about them except academically. I need guidance here.
All I know is my food tastes better when I take my food-tastes-better pill.
- Eliahad
- Mr. 3025
- Posts: 3033
- Joined: Mon Apr 11, 2016 4:24 pm [phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1236: count(): Parameter must be an array or an object that implements Countable
Re: [GB] Hero Actions
That's exactly what we do. All base Hero Actions are 2 HP for a certain thing. Blessings make them more powerful or cost less. It works for this, too.
I feel like there is an elegance that is evolving in some of the areas of the game that feels really good when the right thing finally emerges.
I feel like there is an elegance that is evolving in some of the areas of the game that feels really good when the right thing finally emerges.
"What are you going to do?"
"I'm going to roll an 8."
"I'm going to roll an 8."
- Eliahad
- Mr. 3025
- Posts: 3033
- Joined: Mon Apr 11, 2016 4:24 pm [phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1236: count(): Parameter must be an array or an object that implements Countable
Re: [GB] Hero Actions
To say it more explicitly:
The base Intercept Hero Action is, "if the path of the ball passes through your hex, or the side of your hex, you may pay 2 HP to control the ball."
A blessing can change the cost of that power, or change the rule itself to expand to: "if the path of the ball passes through your hex, or an adjacent hex, you may pay x HP to control the ball."
It would be edited to look like all the other blessing cards, the way they are written.
Oooh! Intercept (One Time): 4 HP - if the path of the ball passes through your hex, or side of your hex, you may immediately control and throw the ball up to 2 hexes away from you. Discard after next Intercept action.
The base Intercept Hero Action is, "if the path of the ball passes through your hex, or the side of your hex, you may pay 2 HP to control the ball."
A blessing can change the cost of that power, or change the rule itself to expand to: "if the path of the ball passes through your hex, or an adjacent hex, you may pay x HP to control the ball."
It would be edited to look like all the other blessing cards, the way they are written.
Oooh! Intercept (One Time): 4 HP - if the path of the ball passes through your hex, or side of your hex, you may immediately control and throw the ball up to 2 hexes away from you. Discard after next Intercept action.
"What are you going to do?"
"I'm going to roll an 8."
"I'm going to roll an 8."
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