[GB] Hero Actions

A board game of ancient Greek gods and heroes battling it out on the field of sport!
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Mike
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[GB] Hero Actions

Postby Mike » Mon Mar 26, 2018 3:32 pm

The redesigned Hero Boards will have slots for 10 Hero Actions. All possible Hero Actions are explained directly on the board, and blessings or curses that affect those actions are laid directly over that slot to supersede the original rules.

It's awesome.

Problem: we have 11 Hero Actions and only room for those 10.

Right now, the plan for the boards is:
Left side--Refresh, Rest
Top--Grab, Shove, Force Fumble
Right--Kick, Throw
Bottom--Move, Sprint, Defend

We forgot Intercept.

So I don't know. I think our choices are to leave out Intercept anyway and leave intercept stuff as reaction powers (which ain't bad, cuz it keeps them a surprise, but it also stops some cool Intercept curses) OR we leave off Refresh (which ain't bad because MOST Refresh blessings and curses effectively come down "gain 2HP" or "lose 2HP" or whatever.)

I'm leaning to making Refresh sacrosanct and giving it a notation on the board but not a modifiable slot. Then we put Intercept and Defend on one side together as the two Hero RE-actions.

But I can go either way.
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Eliahad
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Re: [GB] Hero Actions

Postby Eliahad » Mon Mar 26, 2018 4:40 pm

No, that's better! So Refresh goes off the board, because it's untouchable.

Intercept and defend go on the left.

Rest, Move, Sprint on the bottom. The others stay the same. Good. This is good.
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Re: [GB] Hero Actions

Postby Mike » Mon Mar 26, 2018 4:45 pm

Sweet!
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Re: [GB] Hero Actions

Postby Mike » Tue Mar 27, 2018 9:55 am

I created cool Defend cards, which inspired me on some cool ways we could be creative on other B&Cs. Subtitled cards! Where Dave already created the Grab (Slam) and the Force Fumble (Steal), I followed that model for Defend (Pushback) and Defend (Dodge). These are fun!

I'm having trouble getting started on Intercept cards though. And my main problem is the variable cost of Intercept. For the sake of card simplicity/consistency, I'm really wanting to rewrite the Intercept rules and make it all 2HP. Make the 3HP Intercepts a Blessing.

On the other hand I've never been on the giving or receiving end of an intercept, so I don't know much about them except academically. I need guidance here.
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Re: [GB] Hero Actions

Postby Eliahad » Tue Mar 27, 2018 10:35 am

That's exactly what we do. All base Hero Actions are 2 HP for a certain thing. Blessings make them more powerful or cost less. It works for this, too.

I feel like there is an elegance that is evolving in some of the areas of the game that feels really good when the right thing finally emerges.
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Re: [GB] Hero Actions

Postby Eliahad » Tue Mar 27, 2018 11:04 am

To say it more explicitly:

The base Intercept Hero Action is, "if the path of the ball passes through your hex, or the side of your hex, you may pay 2 HP to control the ball."

A blessing can change the cost of that power, or change the rule itself to expand to: "if the path of the ball passes through your hex, or an adjacent hex, you may pay x HP to control the ball."

It would be edited to look like all the other blessing cards, the way they are written.

Oooh! Intercept (One Time): 4 HP - if the path of the ball passes through your hex, or side of your hex, you may immediately control and throw the ball up to 2 hexes away from you. Discard after next Intercept action.
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