[GB] Terrain Mechanics

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Eliahad
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[GB] Terrain Mechanics

Postby Eliahad » Thu Mar 15, 2018 4:32 pm

These are all the mechanics that don't go on the cards but need to be present for Terrain to work.

Terrain Creation - there can only be one terrain token in a hex. If a terrain token is placed in a hex that already contains terrain, the previous token is removed. Any other token that is not a Hero, is also removed.

Knockdown - if a terrain token is placed in a hex containing a Hero, that Hero is knocked down. If that Hero controlled the Godball, it falls to a hex chosen by the God who placed the terrain token.

A knocked down Hero must use their Movement Action to stand back up before taking any Hero Actions on their turn.

Moving Terrain - If terrain is moved, any Hero in the hex with that token is also moved. Regardless of the presence of a Hero, remove any terrain and other tokens in hexes traveled through by the moving terrain. If the moving terrain passes through another Hero, that Hero is shoved, per the Hero Action rules for Shove. That Hero must be shoved AWAY from the path of further travel. In other words, if possible, a Hero may only be shoved once.

Favored Terrain - Every Hero has a terrain that they favor, represented by a terrain token on their Hero Board. Terrain favored by that Hero does not count toward their movement cost to enter that hex.
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Re: [GB] Terrain Mechanics

Postby Mike » Thu Mar 15, 2018 4:48 pm

Forgot about knockdown effects.
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Re: [GB] Terrain Mechanics

Postby Eliahad » Thu Mar 15, 2018 4:50 pm

We could ditch them.
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Re: [GB] Terrain Mechanics

Postby Mike » Thu Mar 15, 2018 4:58 pm

Naw. But they're extreme, which makes them awesome.

I say we keep them, but be moderate.
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Re: [GB] Terrain Mechanics

Postby Eliahad » Wed Mar 21, 2018 12:42 pm

Bumping this up for tonight.

Consideration: can you be knocked down by your favored terrain?
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Re: [GB] Terrain Mechanics

Postby Bluedevyl » Wed Mar 21, 2018 2:04 pm

Counterpoint: Your favored terrain or your God's? They may not always be the same.

I think, flavor-wise, it works either way.
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Re: [GB] Terrain Mechanics

Postby FlameBlade » Wed Mar 21, 2018 2:49 pm

Know what. Hero should be able to defend knockdown effect of new terrain. 2 hp normal cases, 1 hp for favored terrain. If land is gonna shift... it's something big, right?
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Re: [GB] Terrain Mechanics

Postby Eliahad » Wed Mar 21, 2018 3:00 pm

My inner me says 'yes, let's do it!' My slightly less inner me is saying, "let's keep it consistent! Heroes can defend against other Heroes, but can't defend against the Gods."
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Re: [GB] Terrain Mechanics

Postby Wowie » Fri Mar 23, 2018 12:55 am

“Two things are infinite: the universe and human stupidity; and I'm not sure about the universe.” ― Albert Einstein

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