129 questions later and I know what D&D character I am.
- Ronster
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129 questions later and I know what D&D character I am.
You don't have to answer them all.
It's a tie between Ranger and Bard
접근금지야 이젠 접근금지야
이젠 접근금지야 너가 사과하기 전까지
이젠 접근금지야 너가 사과하기 전까지
- Phoebe
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Re: 129 questions later and I know what D&D character I am.
Is this that thing Kyle posts? Well, I've already established gnome witch, not sure how it translates to D&D.
- Ronster
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Re: 129 questions later and I know what D&D character I am.
접근금지야 이젠 접근금지야
이젠 접근금지야 너가 사과하기 전까지
이젠 접근금지야 너가 사과하기 전까지
- Phoebe
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Re: 129 questions later and I know what D&D character I am.
Are you coming to visit tomorrow? Hopefully. If so we will play D&D.
- Walrus
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Re: 129 questions later and I know what D&D character I am.
ok - not sure if this will mash up but here goes nothing
<b>I Am A:</b> Chaotic Good Human Wizard/Sorcerer (3rd/3rd Level)
<br><br><u>Ability Scores:</u><br>
<b>Strength-</b>10<br>
<b>Dexterity-</b>9<br>
<b>Constitution-</b>13<br>
<b>Intelligence-</b>14<br>
<b>Wisdom-</b>15<br>
<b>Charisma-</b>11
<br><br><u>Alignment:</u><br><b>Chaotic Good</b> A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment when it disrupts the order of society and punishes those who do well for themselves.<br>
<br><u>Race:</u><br><b>Humans</b> are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
<br><br><u>Primary Class:</u><br><b>Wizards</b> are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
<br><br><u>Secondary Class:</u><br><b>Sorcerers</b> are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
<br><br>Find out <a href='http://www.easydamus.com/character.html' target='mt'>What Kind of Dungeons and Dragons Character Would You Be?</a>, courtesy of Easydamus <a href='mailto:zybstrski@excite.com'>(e-mail)</a><br><br>
<b>I Am A:</b> Chaotic Good Human Wizard/Sorcerer (3rd/3rd Level)
<br><br><u>Ability Scores:</u><br>
<b>Strength-</b>10<br>
<b>Dexterity-</b>9<br>
<b>Constitution-</b>13<br>
<b>Intelligence-</b>14<br>
<b>Wisdom-</b>15<br>
<b>Charisma-</b>11
<br><br><u>Alignment:</u><br><b>Chaotic Good</b> A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment when it disrupts the order of society and punishes those who do well for themselves.<br>
<br><u>Race:</u><br><b>Humans</b> are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
<br><br><u>Primary Class:</u><br><b>Wizards</b> are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
<br><br><u>Secondary Class:</u><br><b>Sorcerers</b> are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
<br><br>Find out <a href='http://www.easydamus.com/character.html' target='mt'>What Kind of Dungeons and Dragons Character Would You Be?</a>, courtesy of Easydamus <a href='mailto:zybstrski@excite.com'>(e-mail)</a><br><br>
I'm fluent in 4 languages, know a little in 2 others, but all I speak is sarcasm.
Re: 129 questions later and I know what D&D character I am.
Yeah. I got Neutral Good Human Wizard. I'm okay with that.
I prefer Kyle's stat yourself quiz where I rated as Stephen Hawking.
I prefer Kyle's stat yourself quiz where I rated as Stephen Hawking.
All I know is my food tastes better when I take my food-tastes-better pill.
- Phoebe
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Re: 129 questions later and I know what D&D character I am.
Hee hee I did this while eating my lunch and I'm a...
GNOME MONK!
A monk! And moreover, a lawful good one. I note there is no category for Witch, so this is as close as it gets maybe. Close to being a wizard or druid, but definitely Monk.
I had questions because I think of myself as Neutral good, but when I checked the detailed results, it was only one point off from being Lawful Neutral!!! As opposed to being closer to neutral good. Same when they're split out - one point from Good to Neutral, zero Evil. But on the Law/Neutral, heavy tilt toward law and almost no Chaos. So that was amusing. Maybe I'm more lawful and less good than I realized. It's a self-diagnosis, after all.
GNOME MONK!
A monk! And moreover, a lawful good one. I note there is no category for Witch, so this is as close as it gets maybe. Close to being a wizard or druid, but definitely Monk.
I had questions because I think of myself as Neutral good, but when I checked the detailed results, it was only one point off from being Lawful Neutral!!! As opposed to being closer to neutral good. Same when they're split out - one point from Good to Neutral, zero Evil. But on the Law/Neutral, heavy tilt toward law and almost no Chaos. So that was amusing. Maybe I'm more lawful and less good than I realized. It's a self-diagnosis, after all.
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Re: 129 questions later and I know what D&D character I am.
I Am A: Lawful Good Human Paladin/Sorcerer (4th/3rd Level)
Ability Scores:
Strength-13
Dexterity-15
Constitution-14
Intelligence-16
Wisdom-14
Charisma-14
Alignment:
Lawful Good A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.
Secondary Class:
Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Interestingly enough, I was about even between lawful/neutral and good/neutral, with a slight advantage to law/good. And with paladin, ranger, and sorcerer all coming in at a 3-way tie, I would have been a better ranger/sorcerer than paladin/sorcerer. I wouldn't like the restrictive lifestyle of a paladin, but much prefer the freedom of a ranger. But that darn tilt towards law/good probably skewed that particular choice by their algorithm.
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Chaotic Good ---- XXXXXXXXXXXXXXX (15)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Chaotic Neutral - XXXXXXXXXXXXXX (14)
Lawful Evil ----- XXXXXXXXXXXX (12)
Neutral Evil ---- XXXXXXXXXXX (11)
Chaotic Evil ---- (0)
Law & Chaos:
Law ----- XXXXXXXXXXXX (12)
Neutral - XXXXXXXXXXX (11)
Chaos --- (0)
Good & Evil:
Good ---- XXXXXXXXXXXXXXX (15)
Neutral - XXXXXXXXXXXXXX (14)
Evil ---- (0)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXXX (9)
Half-Orc - XX (2)
Class:
Barbarian - XXXX (4)
Bard ------ XXXXXXXXXX (10)
Cleric ---- XXXXXXXXXXXX (12)
Druid ----- XXXXXXXXXXXX (12)
Fighter --- XXXXXXXXXX (10)
Monk ------ XXXXXXXX (8)
Paladin --- XXXXXXXXXXXXXX (14)
Ranger ---- XXXXXXXXXXXXXX (14)
Rogue ----- (0)
Sorcerer -- XXXXXXXXXXXXXX (14)
Wizard ---- XXXXXXXXXXXX (12)
Ability Scores:
Strength-13
Dexterity-15
Constitution-14
Intelligence-16
Wisdom-14
Charisma-14
Alignment:
Lawful Good A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.
Secondary Class:
Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Interestingly enough, I was about even between lawful/neutral and good/neutral, with a slight advantage to law/good. And with paladin, ranger, and sorcerer all coming in at a 3-way tie, I would have been a better ranger/sorcerer than paladin/sorcerer. I wouldn't like the restrictive lifestyle of a paladin, but much prefer the freedom of a ranger. But that darn tilt towards law/good probably skewed that particular choice by their algorithm.
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Chaotic Good ---- XXXXXXXXXXXXXXX (15)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Chaotic Neutral - XXXXXXXXXXXXXX (14)
Lawful Evil ----- XXXXXXXXXXXX (12)
Neutral Evil ---- XXXXXXXXXXX (11)
Chaotic Evil ---- (0)
Law & Chaos:
Law ----- XXXXXXXXXXXX (12)
Neutral - XXXXXXXXXXX (11)
Chaos --- (0)
Good & Evil:
Good ---- XXXXXXXXXXXXXXX (15)
Neutral - XXXXXXXXXXXXXX (14)
Evil ---- (0)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXXX (9)
Half-Orc - XX (2)
Class:
Barbarian - XXXX (4)
Bard ------ XXXXXXXXXX (10)
Cleric ---- XXXXXXXXXXXX (12)
Druid ----- XXXXXXXXXXXX (12)
Fighter --- XXXXXXXXXX (10)
Monk ------ XXXXXXXX (8)
Paladin --- XXXXXXXXXXXXXX (14)
Ranger ---- XXXXXXXXXXXXXX (14)
Rogue ----- (0)
Sorcerer -- XXXXXXXXXXXXXX (14)
Wizard ---- XXXXXXXXXXXX (12)
Wash: "This is gonna get pretty interesting."
Mal: "Define interesting."
Wash: "Oh, God, oh, God, we're all gonna die?"
Mal: "Define interesting."
Wash: "Oh, God, oh, God, we're all gonna die?"
- Walrus
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Re: 129 questions later and I know what D&D character I am.
Ohhhh noes!! It's the paladin everyone - hide the loot!!!
I'm fluent in 4 languages, know a little in 2 others, but all I speak is sarcasm.
- Phoebe
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Re: 129 questions later and I know what D&D character I am.
It's interesting that the number of questions you got that actually evaluated your alignment were larger than the number that went into mine. Maybe there are some things that cancel out and they don't include, or depending on answer one question counts for one thing and not another...?
- Eliahad
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Re: 129 questions later and I know what D&D character I am.
You Are A:
Chaotic Good Human Monk/Sorcerer (3rd/2nd Level)
Ability Scores:
Strength- 12
Dexterity- 15
Constitution- 13
Intelligence- 16
Wisdom- 16
Charisma- 15
Alignment:
Chaotic Good- A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment when it disrupts the order of society and punishes those who do well for themselves.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Monks- Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.
Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXX (19)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Lawful Neutral -- XXXXXXXXXXXXXXX (15)
True Neutral ---- XXXXXXXXXXXXXXXXX (17)
Chaotic Neutral - XXXXXXXXXXXXXXXXXX (18)
Lawful Evil ----- XXXXX (5)
Neutral Evil ---- XXXXXXX (7)
Chaotic Evil ---- XXXXXXXX (8)
Law & Chaos:
Law ----- XXXXX (5)
Neutral - XXXXXXX (7)
Chaos --- XXXXXXXX (8)
Good & Evil:
Good ---- XXXXXXXXXXXXXX (14)
Neutral - XXXXXXXXXX (10)
Evil ---- (0)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXX (4)
Elf ------ XXXXXXXXXXXX (12)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXXX (10)
Half-Orc - XXXX (4)
Class:
Barbarian - XXXX (4)
Bard ------ XXXXXXXXXXXXXX (14)
Cleric ---- XXXX (4)
Druid ----- XXXXXXXXXXXX (12)
Fighter --- XXXXXXXXXXXX (12)
Monk ------ XXXXXXXXXXXXXX (14)
Paladin --- XXXXXX (6)
Ranger ---- XXXXXXXXXXXXXX (14)
Rogue ----- XXXXXX (6)
Sorcerer -- XXXXXXXXXXXXXX (14)
Wizard ---- XXXXXXXXXX (10)
I tied in 4 classes, I should be a Bard/Sorcerer I think. My Constitution was way too high and I would my Dexterity should be one point higher. Ah well.
Chaotic Good Human Monk/Sorcerer (3rd/2nd Level)
Ability Scores:
Strength- 12
Dexterity- 15
Constitution- 13
Intelligence- 16
Wisdom- 16
Charisma- 15
Alignment:
Chaotic Good- A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment when it disrupts the order of society and punishes those who do well for themselves.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Monks- Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.
Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXX (19)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Lawful Neutral -- XXXXXXXXXXXXXXX (15)
True Neutral ---- XXXXXXXXXXXXXXXXX (17)
Chaotic Neutral - XXXXXXXXXXXXXXXXXX (18)
Lawful Evil ----- XXXXX (5)
Neutral Evil ---- XXXXXXX (7)
Chaotic Evil ---- XXXXXXXX (8)
Law & Chaos:
Law ----- XXXXX (5)
Neutral - XXXXXXX (7)
Chaos --- XXXXXXXX (8)
Good & Evil:
Good ---- XXXXXXXXXXXXXX (14)
Neutral - XXXXXXXXXX (10)
Evil ---- (0)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXX (4)
Elf ------ XXXXXXXXXXXX (12)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXXX (10)
Half-Orc - XXXX (4)
Class:
Barbarian - XXXX (4)
Bard ------ XXXXXXXXXXXXXX (14)
Cleric ---- XXXX (4)
Druid ----- XXXXXXXXXXXX (12)
Fighter --- XXXXXXXXXXXX (12)
Monk ------ XXXXXXXXXXXXXX (14)
Paladin --- XXXXXX (6)
Ranger ---- XXXXXXXXXXXXXX (14)
Rogue ----- XXXXXX (6)
Sorcerer -- XXXXXXXXXXXXXX (14)
Wizard ---- XXXXXXXXXX (10)
I tied in 4 classes, I should be a Bard/Sorcerer I think. My Constitution was way too high and I would my Dexterity should be one point higher. Ah well.
"What are you going to do?"
"I'm going to roll an 8."
"I'm going to roll an 8."
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