Next Playtest (TBD)
- Stan
- Ninja Carpenter
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Re: Next Playtest (TBD)
Sorry, my son was feeling a bit sick and I wound up putting him to bed at 8:45 Eastern and fell asleep with him.
- Eliahad
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Re: Next Playtest (TBD)
No worries! I got everything uploaded and set for this iteration, so if at any point in the future we want to try things out, it is available to us. Actually, if anyone wants to hop onto Roll20 to try it, I believe that I've left everything accessible so you can just play, I don't even need to be there.
"What are you going to do?"
"I'm going to roll an 8."
"I'm going to roll an 8."
- Eliahad
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Re: Next Playtest (TBD)
I'd like to try again! What's Thursday night like for folks?
"What are you going to do?"
"I'm going to roll an 8."
"I'm going to roll an 8."
Re: Next Playtest (TBD)
I think I'm good. I have Friday off, so I can stay late.
All I know is my food tastes better when I take my food-tastes-better pill.
- FlameBlade
- Orange Troubleshooter
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- Eliahad
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Re: Next Playtest (TBD)
Anybody else!? We have cards for all the power levels! (I'm going to adjust a couple. And no, I haven't figured out symbols yet. I want to, but some are incredibly intricate. Also I haven't really had time to sit down and really think about it.)
"What are you going to do?"
"I'm going to roll an 8."
"I'm going to roll an 8."
- Stan
- Ninja Carpenter
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Re: Next Playtest (TBD)
I might be able to make it, depending on if I'm still awake.
- Eliahad
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Re: Next Playtest (TBD)
That would be awesome. But also...sleeeeeeeep!
"What are you going to do?"
"I'm going to roll an 8."
"I'm going to roll an 8."
- Eliahad
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Re: Next Playtest (TBD)
"What are you going to do?"
"I'm going to roll an 8."
"I'm going to roll an 8."
- Eliahad
- Mr. 3025
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Re: Next Playtest (TBD)
Also, I'm going to hop on around 6:30 MST to get things set up and double check all the things. Have a lovely, lovely day, y'all!
"What are you going to do?"
"I'm going to roll an 8."
"I'm going to roll an 8."
- FlameBlade
- Orange Troubleshooter
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Re: Next Playtest (TBD)
Might be a few minutes late. Will be polishing my swords for my black belt test to achieve 3rd degree black belt, and want all to be in good condition.
Heracles. Fists. Pantheon.
Clue in ancient Greece.
Clue in ancient Greece.
- Phoebe
- Canned Helsing
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Re: Next Playtest (TBD)
Oooo, ooooooo, if I can get done in time...
- Eliahad
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Re: Next Playtest (TBD)
You can jump on anytime, I think it will work!
"What are you going to do?"
"I'm going to roll an 8."
"I'm going to roll an 8."
- FlameBlade
- Orange Troubleshooter
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Re: Next Playtest (TBD)
Will be putting my kid to bed soon, so you guys are not late! Go go go!
Heracles. Fists. Pantheon.
Clue in ancient Greece.
Clue in ancient Greece.
- Stan
- Ninja Carpenter
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Re: Next Playtest (TBD)
I thought I had allergies but must have a cold.sorry, I'm off to bed (yes at 9)
- Eliahad
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Re: Next Playtest (TBD)
Okay! Learned a few more things. I'll post a longer post tomorrow. But some quick things:
1) The Play of the Game: Flame, as Hera, throws up a mountain range, knocking Zeus and Hermes's Heroes to the ground. Hermes drops the Godball! But Hera, with a card up her sleeve, pulls it closer and snags it. (Zeus and Poseidon then respond by flooding her Hero's escape route. It was awesome!)
2) The "regular play" rules are pretty close to being set (except for tweaking later). It's going to take a ton of playtests to get these God Power cards sorted out, I think.
3) No one has scored a point yet
1) The Play of the Game: Flame, as Hera, throws up a mountain range, knocking Zeus and Hermes's Heroes to the ground. Hermes drops the Godball! But Hera, with a card up her sleeve, pulls it closer and snags it. (Zeus and Poseidon then respond by flooding her Hero's escape route. It was awesome!)
2) The "regular play" rules are pretty close to being set (except for tweaking later). It's going to take a ton of playtests to get these God Power cards sorted out, I think.
3) No one has scored a point yet
"What are you going to do?"
"I'm going to roll an 8."
"I'm going to roll an 8."
- FlameBlade
- Orange Troubleshooter
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Re: Next Playtest (TBD)
It's a really subtle resource management game. On the surface, duking it out for the ball. But in order to escape while all other gods are on your back...requires a lot of managing of resources making sure the ball goes in the correct direction, and blocking others path properly to make it harder. You really want godsball to be between hero and your shrine. Which is why dynamics changed so much soon as one gets the ball.
Pillars of heaven is perfect for forcing players towards a shrine.
Big concern might be difficulty of getting a point in a 6 player game. This might make a game much longer than it appears to be.
I think the game can work, but will need a lot of tweaks.
Few ideas:
1. Moving barrier and moving terrain (I had some cards where the mountains could move!) Is very cool. That brings me to one thing...a kind of reaction card that alters directionality. Also, all moving stuff that hit pillars should be removed because, pillars.
Other question is...what happens when a moving barrier or terrain moves onto hero? Pay 1 gp or knock down?
At some point, there could be multiple moving barriers or terrains owned by multiple players. Can get confusing. So I propose that soon as Laurel holder ends the turn, all elements move. (The idea being, you want this to be associated with refresh phase to a degree... something easy to identify, fewer cards on the table.)
2. Only cards that remains on the board should be imbuements.
I can see the game being fast with physical tokens, and some knowledge of the game.
All cards so far, I believe can be rendered in symbols. Just need some thought and some gameplay.
Pillars of heaven is perfect for forcing players towards a shrine.
Big concern might be difficulty of getting a point in a 6 player game. This might make a game much longer than it appears to be.
I think the game can work, but will need a lot of tweaks.
Few ideas:
1. Moving barrier and moving terrain (I had some cards where the mountains could move!) Is very cool. That brings me to one thing...a kind of reaction card that alters directionality. Also, all moving stuff that hit pillars should be removed because, pillars.
Other question is...what happens when a moving barrier or terrain moves onto hero? Pay 1 gp or knock down?
At some point, there could be multiple moving barriers or terrains owned by multiple players. Can get confusing. So I propose that soon as Laurel holder ends the turn, all elements move. (The idea being, you want this to be associated with refresh phase to a degree... something easy to identify, fewer cards on the table.)
2. Only cards that remains on the board should be imbuements.
I can see the game being fast with physical tokens, and some knowledge of the game.
All cards so far, I believe can be rendered in symbols. Just need some thought and some gameplay.
Heracles. Fists. Pantheon.
Clue in ancient Greece.
Clue in ancient Greece.
- FlameBlade
- Orange Troubleshooter
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Re: Next Playtest (TBD)
And how I grabbed godsball was awesome.
Heracles. Fists. Pantheon.
Clue in ancient Greece.
Clue in ancient Greece.
- Phoebe
- Canned Helsing
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Re: Next Playtest (TBD)
I touched it! Once!
Also ditto everything Flame said.
I have other thoughts but not sure yet... have to ponder.
Also ditto everything Flame said.
I have other thoughts but not sure yet... have to ponder.
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