[BHH] The Map
- DMDarcs
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[BHH] The Map
Ground Floor
ROOM NOTES
Arsenal: When you draw an item card in this room, draw 2 cards and choose 1 to keep. Discard the other. Dumbwaiter. (2 points of movement to Upper Landing or Basement Landing.)
Entrance Hall: One point of movement to Bathroom. The Bottle and the Girl are here.
Grand Staircase: One point of movement to Upper Landing.
Junk Room: When exiting this room, you must attempt a Might roll of 3+. If you fail, you lose 1 Speed.
Laundry: If you end your turn here, you may discard an item to draw a new item from the discard pile. Dumbwaiter (2 points of movement to Upper Landing or Basement Landing.)
Menagerie: Once per game, if you end your turn here, gain 1 in a physical trait of your choice. Dumbwaiter (2 points of movement to Upper Landing or Basement Landing.)
Mystic Elevator: When you enter this room, roll 2d3-2 and move this room next to any open door on (4) any floor; (3) upper level; (2) ground floor; (1) basement level; (0) basement level, then take 1d3-1 physical damage.
Panic Room: When you exit, you may attempt a Speed roll of 3+. If you succeed, move to any room with a dumbwaiter.
Tree House: One point of movement to Roof Landing. This room is adjacent to the Roof Landing.
ROOM NOTES
Arsenal: When you draw an item card in this room, draw 2 cards and choose 1 to keep. Discard the other. Dumbwaiter. (2 points of movement to Upper Landing or Basement Landing.)
Entrance Hall: One point of movement to Bathroom. The Bottle and the Girl are here.
Grand Staircase: One point of movement to Upper Landing.
Junk Room: When exiting this room, you must attempt a Might roll of 3+. If you fail, you lose 1 Speed.
Laundry: If you end your turn here, you may discard an item to draw a new item from the discard pile. Dumbwaiter (2 points of movement to Upper Landing or Basement Landing.)
Menagerie: Once per game, if you end your turn here, gain 1 in a physical trait of your choice. Dumbwaiter (2 points of movement to Upper Landing or Basement Landing.)
Mystic Elevator: When you enter this room, roll 2d3-2 and move this room next to any open door on (4) any floor; (3) upper level; (2) ground floor; (1) basement level; (0) basement level, then take 1d3-1 physical damage.
Panic Room: When you exit, you may attempt a Speed roll of 3+. If you succeed, move to any room with a dumbwaiter.
Tree House: One point of movement to Roof Landing. This room is adjacent to the Roof Landing.
Last edited by DMDarcs on Thu Nov 30, 2017 5:53 pm, edited 23 times in total.
- DMDarcs
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Re: [BHH] The Map
Upper Floor
ROOM NOTES
Attic: When exiting, you must attempt a Speed roll of 3+. If you fail, lose 1 Might.
Bathroom: One point of movement to Entrance Hall.
Collapsed Room: You may choose to voluntarily fall into the Catacombs. You take 1d3-1 physical damage.
Gallery: You can choose to fall to the Ballroom. If you do, take 1d3-1 physical damage.
Nursery: Once per game, if you end your turn here, gain 1 Sanity if it's below it's starting value. Lose 1 Sanity if it's above it's starting value.
Upper Landing: One point of movement to move to Grand Staircase or Roof Landing.
ROOM NOTES
Attic: When exiting, you must attempt a Speed roll of 3+. If you fail, lose 1 Might.
Bathroom: One point of movement to Entrance Hall.
Collapsed Room: You may choose to voluntarily fall into the Catacombs. You take 1d3-1 physical damage.
Gallery: You can choose to fall to the Ballroom. If you do, take 1d3-1 physical damage.
Nursery: Once per game, if you end your turn here, gain 1 Sanity if it's below it's starting value. Lose 1 Sanity if it's above it's starting value.
Upper Landing: One point of movement to move to Grand Staircase or Roof Landing.
Last edited by DMDarcs on Wed Nov 08, 2017 5:43 pm, edited 13 times in total.
- DMDarcs
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Re: [BHH] The Map
Roof
ROOM NOTES
Library: Once per game, if you end your turn here, you gain 1 Knowledge.
Roof Landing: One point of movement to Upper Landing. South door leads to the Tree House (ground level).
Study: Once per game, if you end your turn here, you gain 1 mental trait. Dumbwaiter. (2 points of movement to move to Upper Landing.)
Widow's Walk: Add 1 to the results of Knowledge rolls here, and subtract 1 from the results of Speed rolls here (minimum 0). Blessing. (All explorers roll an additional die when making trait rolls in this room.)
ROOM NOTES
Library: Once per game, if you end your turn here, you gain 1 Knowledge.
Roof Landing: One point of movement to Upper Landing. South door leads to the Tree House (ground level).
Study: Once per game, if you end your turn here, you gain 1 mental trait. Dumbwaiter. (2 points of movement to move to Upper Landing.)
Widow's Walk: Add 1 to the results of Knowledge rolls here, and subtract 1 from the results of Speed rolls here (minimum 0). Blessing. (All explorers roll an additional die when making trait rolls in this room.)
Last edited by DMDarcs on Wed Nov 08, 2017 5:42 pm, edited 12 times in total.
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Re: [BHH] The Map
Basement
Last edited by DMDarcs on Fri Dec 01, 2017 4:24 pm, edited 12 times in total.
- Tahlvin
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Re: [BHH] The Map
Wash: "This is gonna get pretty interesting."
Mal: "Define interesting."
Wash: "Oh, God, oh, God, we're all gonna die?"
Mal: "Define interesting."
Wash: "Oh, God, oh, God, we're all gonna die?"
- Zombie
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Re: [BHH] The Map
You can use imgur.com if you need to upload photos. Prob better than photobucket if that's what is causing the issue.
- Stan
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Re: [BHH] The Map
I right clicked to show the image in another tab. Not only did that work but now it shows normally in the thread.
Re: [BHH] The Map
I can't see half of them, even if I open them in a new tab. The site I use for these boards is https://postimg.org/ if that helps.
So I'm kind of super lost on the map. Is there an ascii version we can do with just the names of the rooms?
So I'm kind of super lost on the map. Is there an ascii version we can do with just the names of the rooms?
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Re: [BHH] The Map
Wash: "This is gonna get pretty interesting."
Mal: "Define interesting."
Wash: "Oh, God, oh, God, we're all gonna die?"
Mal: "Define interesting."
Wash: "Oh, God, oh, God, we're all gonna die?"
- DMDarcs
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Re: [BHH] The Map
What the fuck. I've uploaded the photos to my google account. Maybe there is some sort of sharing issue that isn't working right, but I had my wife check it on her computer and everything showed up ok.
For what it's worth, I tried an ASCII map, but it came out completely busted when I made it on the boards.
EDIT: I've changed sharing options on my google album for this. Someone let me know if either of those work now.
For what it's worth, I tried an ASCII map, but it came out completely busted when I made it on the boards.
EDIT: I've changed sharing options on my google album for this. Someone let me know if either of those work now.
- Tahlvin
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Re: [BHH] The Map
Wash: "This is gonna get pretty interesting."
Mal: "Define interesting."
Wash: "Oh, God, oh, God, we're all gonna die?"
Mal: "Define interesting."
Wash: "Oh, God, oh, God, we're all gonna die?"
Re: [BHH] The Map
Perfect!
- DMDarcs
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Re: [BHH] The Map
Alright. This is pissing me off. All my permissions are set so anyboyd can see them. Who can see what floors?
- Tahlvin
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Re: [BHH] The Map
Wash: "This is gonna get pretty interesting."
Mal: "Define interesting."
Wash: "Oh, God, oh, God, we're all gonna die?"
Mal: "Define interesting."
Wash: "Oh, God, oh, God, we're all gonna die?"
Re: [BHH] The Map
I can see everything but the roof. And I’ve tried two different devices- my phone and my laptop- and it’s the same on both. I also tried clearing my cache and that didn’t help.
- FlameBlade
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Re: [BHH] The Map
I can see everything except for roof as well.
Heracles. Fists. Pantheon.
Clue in ancient Greece.
Clue in ancient Greece.
- DMDarcs
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Re: [BHH] The Map
Ok. Apparently, I had the roof uploaded as a PNG file, not a JPG. It should work now.
- FlameBlade
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Re: [BHH] The Map
Ah, thanks for mystic impromptu cataract surgery on Longfellow's eyes. He can see once again!
Heracles. Fists. Pantheon.
Clue in ancient Greece.
Clue in ancient Greece.
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