Alright! Is everybody elevened-up and ready to take on the Big Bad?
Did anyone add any capabilities that everyone else needs to know about? Is there any planning we need to do?
Taking on Mokmurian
Taking on Mokmurian
All I know is my food tastes better when I take my food-tastes-better pill.
Re: Taking on Mokmurian
No, you're not elevened-up?
Because that would be sad. My own elevening was quite satisfying.
Because that would be sad. My own elevening was quite satisfying.
All I know is my food tastes better when I take my food-tastes-better pill.
- Zen
- Squirrel Nut Zipper
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Re: Taking on Mokmurian
Kay is updated. The new sheet is there. IF the "Windy Escape" spell is OK for her to take, the major changes are:
Whirlwind Attack (Yeah, I went with that)
1st level spell - Windy Escape
2nd level spell - Elemental Touch
3rd Level spells - Fly and Lightning Bolt
Bloodline Power - Tempest in a Teapot
Whirlwind Attack (Yeah, I went with that)
1st level spell - Windy Escape
2nd level spell - Elemental Touch
3rd Level spells - Fly and Lightning Bolt
Bloodline Power - Tempest in a Teapot
"The lines between kindness, apathy, and thickheadedness can be very thin." - Nakatani Nio Sensei
“The direction of escape is toward freedom. So what is ‘escapism’ an accusation of?” - Ursula K. Le Guin
“The direction of escape is toward freedom. So what is ‘escapism’ an accusation of?” - Ursula K. Le Guin
Re: Taking on Mokmurian
I think you'll dig the Whirlwind Attack. The times it comes in handy, you're (hopefully) gonna feel pretty badass.
I've already said it, but Dothan's song now bumps up to +3/+3, and if your attack succeeds within 30 feet of Dothan, you add an additional +1d6 Sonic damage.
Also, she now has the ability to use two bard songs at the same time. It's expensive as hell (costs 3 rounds of performance every round), but in a serious situation, she can have the regular Inspire Courage going for our team's +3/+3 and also be running Dirge of Doom, which gives all enemies -1 on EVERYTHING with no save.
I've already said it, but Dothan's song now bumps up to +3/+3, and if your attack succeeds within 30 feet of Dothan, you add an additional +1d6 Sonic damage.
Also, she now has the ability to use two bard songs at the same time. It's expensive as hell (costs 3 rounds of performance every round), but in a serious situation, she can have the regular Inspire Courage going for our team's +3/+3 and also be running Dirge of Doom, which gives all enemies -1 on EVERYTHING with no save.
All I know is my food tastes better when I take my food-tastes-better pill.
- Zen
- Squirrel Nut Zipper
- Posts: 2899
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Re: Taking on Mokmurian
And would sound REALLY COOL if she could do it IRL! Something like
"The lines between kindness, apathy, and thickheadedness can be very thin." - Nakatani Nio Sensei
“The direction of escape is toward freedom. So what is ‘escapism’ an accusation of?” - Ursula K. Le Guin
“The direction of escape is toward freedom. So what is ‘escapism’ an accusation of?” - Ursula K. Le Guin
- Mrs.Darcs
- This. Is. SPARTA!
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Re: Taking on Mokmurian
Dude, I am so overwhelmed I could cry, I will be doing it tomorrow since I'm off of work for the day so Darcs can save the world, one student at a time
Power and Ripp forever
RIP Sam and Thor forever!
RIP Sam and Thor forever!
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