Dothan stays behind
Posted: Sat Sep 10, 2016 2:38 pm
Assuming everyone but Hal and Dothan goes off chasing giants, Dothan has a lot to do while they're gone:
I'm assuming Gunrus can be in shackles in the old lighthouse so that he doesn't require full restraint. The preserved bodies will be kept nearby so that Dothan and/or Hal can keep an eye on everything all at once. Dothan will have her magic-journal-crafting stuff with her to get in another half day of crafting each day the others are gone.
Diplomacy on Gunrus every 24 hours. Assuming he starts at Hostile, Dothan can bring him around to mutual respect, and then friendship as long as the rolls go well. (Good idea, Elle).
Knowledge (local) to figure out what I know about the Plateau People. Local research might be included, and if Gunrus's attitude keeps changing for the better, he is also a resource.
Knowledge (history) for the lighthouse. Find the local scholar who knows this stuff and see what I can learn from them.
Knowledge (geography) to figure out where Jorgenfist is.
Knowledge (arcana? religion? local?) to determine what local stone may have been Tiki-taki's target in Sandpoint.
Make a trip to the Misgivings to gather a little mold for Illian's cure. (Misgivings is close enough for a quick day trip, right?) And then keep researching Ethilion and specifically what magic users may still have the knowledge and ability to help me acquire some.
Some alone-time with Oshar. I assume that's some sort of Perform skill?
Assume that Hal is doing the tactical planning stuff with the local authorities when it's Dothan's turn to giant-sit.
All of these assume we have at least two days and that nothing weird happens while everyone else is gone.
I'm assuming Gunrus can be in shackles in the old lighthouse so that he doesn't require full restraint. The preserved bodies will be kept nearby so that Dothan and/or Hal can keep an eye on everything all at once. Dothan will have her magic-journal-crafting stuff with her to get in another half day of crafting each day the others are gone.
Diplomacy on Gunrus every 24 hours. Assuming he starts at Hostile, Dothan can bring him around to mutual respect, and then friendship as long as the rolls go well. (Good idea, Elle).
Knowledge (local) to figure out what I know about the Plateau People. Local research might be included, and if Gunrus's attitude keeps changing for the better, he is also a resource.
Knowledge (history) for the lighthouse. Find the local scholar who knows this stuff and see what I can learn from them.
Knowledge (geography) to figure out where Jorgenfist is.
Knowledge (arcana? religion? local?) to determine what local stone may have been Tiki-taki's target in Sandpoint.
Make a trip to the Misgivings to gather a little mold for Illian's cure. (Misgivings is close enough for a quick day trip, right?) And then keep researching Ethilion and specifically what magic users may still have the knowledge and ability to help me acquire some.
Some alone-time with Oshar. I assume that's some sort of Perform skill?
Assume that Hal is doing the tactical planning stuff with the local authorities when it's Dothan's turn to giant-sit.
All of these assume we have at least two days and that nothing weird happens while everyone else is gone.