RIFTS is to Savage Worlds as Shadowrun is to ???
Posted: Mon Oct 31, 2016 8:09 pm
Did you hear that they are going to release a new version of Rifts using Savage Worlds rules? Rifts had some good ideas but it always seemed a bit too goofy, like an overly serious 12 year old to me. Plus, the mechanics were a mess. The owner was so tight fisted with the property and so behind the times on things, I'm shocked that this happened. I haven't read the new version but Savage Worlds is pretty neat. Hopefully, the Savage Worlds people are able to have enough control to create a decent game.
This made me think. What other games could use a redo? You might have heard that Mike said he would kill Shadowrun if he had the chance, because the rules are needless complex (or something to that effect, my hearing aint so good). I never played Shadowrun but read the core book for one of the editions (2nd?). It's a fun kitchen sink setting. Some things are dated now but Apocalypses and their post- are all the rage now, so Punkish things should be able to find an audience.
Finally to the original question, If you had the opportunity to redo Shadowrun (or create a clone), what rules would you use and how would you update it? Ya know, maybe 5e D&D would work ok. It's quick and flexible, it could easily be better than D20 Modern, which was good but got bogged down in it's details, like the designers fell in love with their own mechanics without thinking enough about emulation. With 5e, you have race, background, and class. With a Shadowrun version, I'd make backgrounds meatier to set up faction history or something.
If you want to keep it fairly complex, Pathfinder could easily do the job as well. Pathfinder has been branching out recently, there's probably enough near future stuff that you'd hardly have invent many mechanics - just keep magic as option with the tech
Or, are there other settings that you'd love to throw away the mechanics and keep the ideas?
This made me think. What other games could use a redo? You might have heard that Mike said he would kill Shadowrun if he had the chance, because the rules are needless complex (or something to that effect, my hearing aint so good). I never played Shadowrun but read the core book for one of the editions (2nd?). It's a fun kitchen sink setting. Some things are dated now but Apocalypses and their post- are all the rage now, so Punkish things should be able to find an audience.
Finally to the original question, If you had the opportunity to redo Shadowrun (or create a clone), what rules would you use and how would you update it? Ya know, maybe 5e D&D would work ok. It's quick and flexible, it could easily be better than D20 Modern, which was good but got bogged down in it's details, like the designers fell in love with their own mechanics without thinking enough about emulation. With 5e, you have race, background, and class. With a Shadowrun version, I'd make backgrounds meatier to set up faction history or something.
If you want to keep it fairly complex, Pathfinder could easily do the job as well. Pathfinder has been branching out recently, there's probably enough near future stuff that you'd hardly have invent many mechanics - just keep magic as option with the tech
Or, are there other settings that you'd love to throw away the mechanics and keep the ideas?