I'm distinctly remembering two games that we played at GENCON last year. The Little Dead Riding Hood game that could die a fiery death...and also that 5 minute "Showdown" card game that we played at the game store. I think we all, collectively thought they were horrible. But I'm pretty sure there was some aspect about them we did like, or at least, their designers liked enough to attempt to publish the game.
I'm going to come back here later and see if I can find it.
(Before I come back and write more in depth: I'm pretty sure the biggest problem with Little Dead was the rulebook. I'm pretty sure the positive for the card game was that you only needed 5 minutes to play it.)
Games We Didn't Like...but why they're good anyway.
- Eliahad
- Mr. 3025
- Posts: 3033
- Joined: Mon Apr 11, 2016 4:24 pm [phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1236: count(): Parameter must be an array or an object that implements Countable
Games We Didn't Like...but why they're good anyway.
"What are you going to do?"
"I'm going to roll an 8."
"I'm going to roll an 8."
- Bluedevyl
- Five to Lifer
- Posts: 939
- Joined: Wed Apr 13, 2016 1:50 pm [phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1236: count(): Parameter must be an array or an object that implements Countable
Re: Games We Didn't Like...but why they're good anyway.
I think the other thing that played very strongly against LDRH was the way that it was presented, at least to our group. That guy wanted to be ANYWHERE other than where he was right then. I get it, everyone has bad days, but his staggering level of disinterest made it harder to find the roses amongst the thorns.
Re: Games We Didn't Like...but why they're good anyway.
Little Dead felt like a lack of playtesting. The wolves were clearly meant to be important, but they came off as a minor annoyance. We have Red Riding Hood packing heat, yet all the other background characters seemed straight-up fairy tale. It was uneven in tone and play. It just wasn't done baking.
On the other hand, the ability to build a forest maze cooperatively as part of a competition was pretty nifty. Had the wolves been a little more plentiful and the bullets less so... maybe.
On the other hand, the ability to build a forest maze cooperatively as part of a competition was pretty nifty. Had the wolves been a little more plentiful and the bullets less so... maybe.
All I know is my food tastes better when I take my food-tastes-better pill.
- Bluedevyl
- Five to Lifer
- Posts: 939
- Joined: Wed Apr 13, 2016 1:50 pm [phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1236: count(): Parameter must be an array or an object that implements Countable
Re: Games We Didn't Like...but why they're good anyway.
My memory might be a bit foggy, but I think I won our game of LDRH without ever having entered combat.
Who is online
Users browsing this forum: No registered users and 67 guests