Mythic Pathfinder
Posted: Mon May 01, 2017 11:06 am
Finally starting a new Pathfinder game with my kids. They are obsessed with making this Blackscale Generations. The Blackscale Guild was the name of their old team, and they were legendary troublemakers/heroes. The three of them (especially Eli and Noah) are very into the idea of this new game being a continuation of the old one, with their characters having connections to some of the notable NPCs of old... even going so far as wanting to grow up in the town that the Blackscale Guild "accidentally" burned to the ground years ago.
I've been a little directionless in setting this up. I love their characters and their enthusiasm, but I just haven't known what to do with it all. No inspiration. And then, for some reason, I thought of the Mythic rules. Now, I've always thought the Mythic rules were stupid and superfluous. That is, I thought that until I had an actual campaign in mind and actually read the rules. Now I'm super-excited on this.
For those who aren't familiar with Mythic Pathfinder, the , but essentially, the characters are the equivalent of demigods... or the chosen one... or some other powers-beyond-those-of-mere-mortals archetype. (Huh... maybe it's all that Percy Jackson on the brain that got me motivated here.) So you still have your class levels as usual and progress through them with XP as normal, but on top of that, you add on Mythic "Tiers". Each tier adds almost a level of power to your character, but you progress through tiers by completing a certain number of "trials" on your path to fulfilling your destiny or whatever.
Nifty. The simplest version of this would be characters simply discovering they are demigods and advancing Hercules style until they figure out their destiny and save the world.
For my guys, I'm thinking they'll run into the original black dragon that the Blackscale Guild got its name from. The dragon will be old and sick and dying. It will die in their presence and they will all be imbued with mythic power that sends them on their quest to... to something. This is where my ideas have run out. Maybe it's not the dragon, but some other importance NPC (like Kyle the dragonrider) or maybe one of their original characters. But even then, I have no idea what sort of world saving quest they'll ultimately be heading towards.
But I like the Mythic thing, because it allows them cool new powers, more rapid advancement, plus it helps fill in gaps in their three-person team. They are a Bard with an archer specialty, a Hunter riding a giant hog, and a Magus. All three of them are 3/4 caster, 3/4 warrior. With Mythic rules, they can choose Mythic paths that sort of buff up their weak spots.
Anyone played a Mythic game yet? I think Jeff has. Any thoughts or advice?
I've been a little directionless in setting this up. I love their characters and their enthusiasm, but I just haven't known what to do with it all. No inspiration. And then, for some reason, I thought of the Mythic rules. Now, I've always thought the Mythic rules were stupid and superfluous. That is, I thought that until I had an actual campaign in mind and actually read the rules. Now I'm super-excited on this.
For those who aren't familiar with Mythic Pathfinder, the , but essentially, the characters are the equivalent of demigods... or the chosen one... or some other powers-beyond-those-of-mere-mortals archetype. (Huh... maybe it's all that Percy Jackson on the brain that got me motivated here.) So you still have your class levels as usual and progress through them with XP as normal, but on top of that, you add on Mythic "Tiers". Each tier adds almost a level of power to your character, but you progress through tiers by completing a certain number of "trials" on your path to fulfilling your destiny or whatever.
Nifty. The simplest version of this would be characters simply discovering they are demigods and advancing Hercules style until they figure out their destiny and save the world.
For my guys, I'm thinking they'll run into the original black dragon that the Blackscale Guild got its name from. The dragon will be old and sick and dying. It will die in their presence and they will all be imbued with mythic power that sends them on their quest to... to something. This is where my ideas have run out. Maybe it's not the dragon, but some other importance NPC (like Kyle the dragonrider) or maybe one of their original characters. But even then, I have no idea what sort of world saving quest they'll ultimately be heading towards.
But I like the Mythic thing, because it allows them cool new powers, more rapid advancement, plus it helps fill in gaps in their three-person team. They are a Bard with an archer specialty, a Hunter riding a giant hog, and a Magus. All three of them are 3/4 caster, 3/4 warrior. With Mythic rules, they can choose Mythic paths that sort of buff up their weak spots.
Anyone played a Mythic game yet? I think Jeff has. Any thoughts or advice?