[BHH] The Exploration!
- Stan
- Ninja Carpenter
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Re: [BHH] The Exploration!
(the bathroom drops you down right by the front door - very handy if you need to go as soon as you get home)
Re: [BHH] The Exploration!
Crap. I misread that. Didn't put together that I could keep moving this turn. Sorry.
Flash continues straight across.
Flash continues straight across.
All I know is my food tastes better when I take my food-tastes-better pill.
- DMDarcs
- No-Life Loser
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Re: [BHH] The Exploration!
Flash discovers the Attic.
When exiting, you must attempt a Speed roll of 3+. If you fail, lose 1 Might.
EVENT: PHONE CALL
A phone rings in the room. You feel compelled to answer it.
A sweet little granny voice says: "I'm here, Sweetums! Give us a kiss!"
Longfellow is up!
When exiting, you must attempt a Speed roll of 3+. If you fail, lose 1 Might.
EVENT: PHONE CALL
A phone rings in the room. You feel compelled to answer it.
A sweet little granny voice says: "I'm here, Sweetums! Give us a kiss!"
Longfellow is up!
- FlameBlade
- Orange Troubleshooter
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Re: [BHH] The Exploration!
Longfellow stumbles his way to bloody room, then north. Hoping to make the roll!
Heracles. Fists. Pantheon.
Clue in ancient Greece.
Clue in ancient Greece.
- DMDarcs
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Re: [BHH] The Exploration!
Longfellow leaves the Junk Room with no problem. Passing through the Dusty Hallway and the Bloody Room, he then discovers the Laundry.
If you end your turn here, you may discard an item to draw a new item from the discard pile.
This room has a dumbwaiter.
ITEM: SMELLING SALTS
Whew, that's a lungful.
If an explorer's Knowledge is below its starting value, and you're in the same room, you can raise that trait to its starting value by using the Smelling Salts. Discard this item after you use it.
Longfellow can choose to discard the Smelling Salts to instead draw the Mystic Coin or Snake Oil.
Otherwise, Brandon is up!
If you end your turn here, you may discard an item to draw a new item from the discard pile.
This room has a dumbwaiter.
ITEM: SMELLING SALTS
Whew, that's a lungful.
If an explorer's Knowledge is below its starting value, and you're in the same room, you can raise that trait to its starting value by using the Smelling Salts. Discard this item after you use it.
Longfellow can choose to discard the Smelling Salts to instead draw the Mystic Coin or Snake Oil.
Otherwise, Brandon is up!
- FlameBlade
- Orange Troubleshooter
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Re: [BHH] The Exploration!
Discard smelling salt for snake oil, as that seems decidedly better.
Heracles. Fists. Pantheon.
Clue in ancient Greece.
Clue in ancient Greece.
Re: [BHH] The Exploration!
Brandon turns his cap backwards on his head, indicating that it’s time to “Get Down to Business.” He goes north.
Re: [BHH] The Exploration!
"Oh snap, y'all! Did you see how far north I went! Right through that door!"
Re: [BHH] The Exploration!
But Brandon didn't really go through the door. The bravado and machismo was all a front. A terrible mask woven with perceived-testosterone and immature gumption. The truth was that the north scared him. All the exits did. As he stood at the doorway, not even daring to look at what waited for him to the north, he remembered his mother. Lying in the driveway. Collapsed. Cold. Grey eyes and blue lips. And the terror. Their faces washed in terror.
"North!" he shouted, and begin to go forward.
"North!" he shouted, and begin to go forward.
- DMDarcs
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Re: [BHH] The Exploration!
Brandon goes north, runs back out of the room, runs back north, runs back out of the room, runs north, and discovers the Study.
Once per game, if you end your turn here, you gain 1 point in a mental trait.
This room has a dumbwaiter. (2 movement points to move to the Upper Landing.)
OMEN: SPIRIT BOARD
A board with letters and numbers to call the dead.
Before you move during your turn, you can look at the top tile of the room stack.
If you use the Spirit Board after the haunt has been revealed, the traitor can move any number of monsters 1 space closer to you. (If you are the traitor, you con't have to move those monsters.) If there is no traitor, all monsters move 1 space closer to you.
There are now 6 omens. The haunt is not triggered.
You can choose to add a point of Knowledge or Sanity.
Zoe is up!
Once per game, if you end your turn here, you gain 1 point in a mental trait.
This room has a dumbwaiter. (2 movement points to move to the Upper Landing.)
OMEN: SPIRIT BOARD
A board with letters and numbers to call the dead.
Before you move during your turn, you can look at the top tile of the room stack.
If you use the Spirit Board after the haunt has been revealed, the traitor can move any number of monsters 1 space closer to you. (If you are the traitor, you con't have to move those monsters.) If there is no traitor, all monsters move 1 space closer to you.
There are now 6 omens. The haunt is not triggered.
You can choose to add a point of Knowledge or Sanity.
Zoe is up!
- Tahlvin
- Scottish Joker
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Re: [BHH] The Exploration!
Covering her ears to block out the sound of the howling wind (and with her American girl doll still clutched in the one hand that is now a balled-up fist against one of her ears), Zoe runs south out of the operating laboratory.
Wash: "This is gonna get pretty interesting."
Mal: "Define interesting."
Wash: "Oh, God, oh, God, we're all gonna die?"
Mal: "Define interesting."
Wash: "Oh, God, oh, God, we're all gonna die?"
- DMDarcs
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Re: [BHH] The Exploration!
Zoe discovers the Abandoned Room.
OMEN: RING
A battered ring with an incomprehensible inscription.
If you attack an opponent that has a Sanity trait, you can attack with Sanity instead of Might. (Your opponent then defends with Sanity, and damage is mental instead of physical.)
7 omens have been revealed. The haunt is TRIGGERED!
The traitor is ZOE.
ZOE will receive information privately. A new thread, "Hero Planning", will be set up for the other explorers. Tahlvin may NOT look in that thread.
When all parties are ready, "The Haunt" will go up and running.
OMEN: RING
A battered ring with an incomprehensible inscription.
If you attack an opponent that has a Sanity trait, you can attack with Sanity instead of Might. (Your opponent then defends with Sanity, and damage is mental instead of physical.)
7 omens have been revealed. The haunt is TRIGGERED!
The traitor is ZOE.
ZOE will receive information privately. A new thread, "Hero Planning", will be set up for the other explorers. Tahlvin may NOT look in that thread.
When all parties are ready, "The Haunt" will go up and running.
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