Gaming with Kids
Posted: Sun Dec 03, 2017 8:31 am
I know this topic comes up from time to time, but since I recently tried it and discovered how interestingly different it is, I'm curious if people have tips. My kids took quite readily to the idea of pretending to be another character who has these powers, and they wanted to run all around exercising the powers before they could even get to a place in the story where the exercise was more meaningful, shall we say. Part of that will be solved once they are forced to confront meaning by the Narrator, in the form of goblins. However, I'm wondering if this kind of imaginative derailing is a normal part of all kid games just given how awesome and imaginative they are, and what tips you have for getting things on track.
The other difficulty is that Pathfinder characters are pretty darn complicated if you've never played before. We didn't have time to finish everything about the characters and in particular I left off traits and Feats for this first session. I'm wondering if you think it would be reasonable for me to choose a few Feats for each character I'm just force them to have the ones I think are useful, and then one of the ways their characters will be rewarded in advance is that they can either choose to replace one of the feets I gave or they can come up with some extra ones. Will that make the characters to high-powered in a way that makes the game less fun? I don't really want people just poring over the character sheet, thinking about what they can do, and then focusing on that to the exclusion of decision-making in the game that is actually more important. But they need to have some feats... I don't know.
I also can't get past the humor of the fact that my gentlest and quietest child immediately zeroed in on every single magic spell that involved acid attacks, and is just trying to find any possible excuse to unleash the acid attacks.
The other difficulty is that Pathfinder characters are pretty darn complicated if you've never played before. We didn't have time to finish everything about the characters and in particular I left off traits and Feats for this first session. I'm wondering if you think it would be reasonable for me to choose a few Feats for each character I'm just force them to have the ones I think are useful, and then one of the ways their characters will be rewarded in advance is that they can either choose to replace one of the feets I gave or they can come up with some extra ones. Will that make the characters to high-powered in a way that makes the game less fun? I don't really want people just poring over the character sheet, thinking about what they can do, and then focusing on that to the exclusion of decision-making in the game that is actually more important. But they need to have some feats... I don't know.
I also can't get past the humor of the fact that my gentlest and quietest child immediately zeroed in on every single magic spell that involved acid attacks, and is just trying to find any possible excuse to unleash the acid attacks.