[GB] 1.5 Rules
Posted: Tue Feb 19, 2019 9:14 am
1. Controlled/uncontrolled. I keep wanting to change this to carried, because it's more intuitive, but uncarried doesn't sound right. Carried/loose? Eh. I'm ambivalent.
2. We can have more than one object in a hex now. Presumably, a hero has the option of carrying one object while another is uncontrolled in the same hex. This leads to:
2a. If you have nothing on you, can you choose to enter a hex with an object and NOT pick it up? Can you choose to not pick up the godball?
2b. So... can you drop an object in your own hex? Cuz I don't like that at all.
2c. If I am carrying a sheep and I enter a hex with the godball, I can choose to hold onto my sheep, leaving the godball uncontrolled in my hex. Can someone force fumble on me to get the ball? If not, how can they take the ball from my hex?
2d. Furthermore, what about cards that target "a hex with an uncontrolled Godball"? Is this going to screw those up, because some of them rely on the fact that there's no hero in the target hex?
Nevermind, I think I solved all of the #2 issues:
A hero controls all object in their own hex. They may choose to throw or drop any object they control.
A hero may only carry 1 object with them when they move. All other object are left behind.
3. Do we need another term for Move? Heroes move through move, sprint, getting shoved, god powers, and it feels awkward to talk about moving in general when there is a specific game-rules meaning for the word "move". Run and sprint? Dash and sprint? Mosey and sprint? I don't know.
4. Let's make fumble the official term for forcing a person to drop something. It's always been in the hero action, and now I like the way Dave's written it into the rules as a general term. Now we have to put it on the cards as well.
2. We can have more than one object in a hex now. Presumably, a hero has the option of carrying one object while another is uncontrolled in the same hex. This leads to:
2a. If you have nothing on you, can you choose to enter a hex with an object and NOT pick it up? Can you choose to not pick up the godball?
2b. So... can you drop an object in your own hex? Cuz I don't like that at all.
2c. If I am carrying a sheep and I enter a hex with the godball, I can choose to hold onto my sheep, leaving the godball uncontrolled in my hex. Can someone force fumble on me to get the ball? If not, how can they take the ball from my hex?
2d. Furthermore, what about cards that target "a hex with an uncontrolled Godball"? Is this going to screw those up, because some of them rely on the fact that there's no hero in the target hex?
Nevermind, I think I solved all of the #2 issues:
A hero controls all object in their own hex. They may choose to throw or drop any object they control.
A hero may only carry 1 object with them when they move. All other object are left behind.
3. Do we need another term for Move? Heroes move through move, sprint, getting shoved, god powers, and it feels awkward to talk about moving in general when there is a specific game-rules meaning for the word "move". Run and sprint? Dash and sprint? Mosey and sprint? I don't know.
4. Let's make fumble the official term for forcing a person to drop something. It's always been in the hero action, and now I like the way Dave's written it into the rules as a general term. Now we have to put it on the cards as well.