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Nerd Pride Radio • [GB] Moving through heroes
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[GB] Moving through heroes

Posted: Thu Oct 04, 2018 1:44 pm
by Eliahad
Just wanted to revisit this. It hasn't come up in the last few plays. I think we can ditch the "moving through heroes" rule. It was unwieldy and awkward. If we just make it "2 heroes can never occupy the same hex" we simplify a lot of other rules. "An action or God Power that would cause 2 heroes to occupy the same hex cannot be taken."

Heroes are an obstacle, and now that there is a lot more mobility in the game, it allows positioning to be a valid defense.

It's simpler, and that's why I like it. I think I want to reinstitute it. Thoughts?

Re: [GB] Moving through heroes

Posted: Fri Oct 05, 2018 9:23 am
by Stan
Yea, I think it would be simple to have only one hero per hex, no matter what. The other option within that is to have a move cause a chain reaction -the 2nd hero that has a hero enter their hex leaves that hex along the same vector. But hero can't force their way in with just a move, they need a god power or they have be moving involuntarily. It's more complicated but might have interesting results. whether those results are worth the complexity, I'm not sure.

Re: [GB] Moving through heroes

Posted: Mon Oct 08, 2018 12:17 am
by Wowie
I like the idea of slimming it down.

Certain heroes or gods might still break the rules though ;)