[GB]9/28 Lunchtime Playtest
Posted: Fri Sep 28, 2018 3:18 pm
Players:
Stan - Athena 3
Mike - Poseidon 0
Flame - Hermes 4
Eli - Hera 3
Rounds Played 9 (in about an hour and a half)
There were connectivity issues.
There was, like, zero defense in this game. Mainly because the cards did not fall that way this time around.
Poseidon starting late means he doesn't get a lot of setup time. I don't think we can really judge that deck's performance in this game.
Hermes has a couple of broken cards, but the amount of mobility he had was quite impressive. Check his sprint blessings.
I LIKE Athena's deck now. I think she's close enough to where she needs to be that she's a good baseline.
Hera is feeling really good now, too. Her curse cards alter the course of the game, but do it in interesting ways. They are limiting, but as obstacles more than outright limitations.
I absolutely need to go through the card file and reorganize the current iteration so all of the same card types are next to each other. See if I can get a better sense of distribution. That was my fault for letting it lag as I started drafting the new card files.
Mike Suggestion: Move the goal areas back one ring. This would limit scoring. Flame thinks that this would inhibit ball movement somewhat. I'm not convinced of that. I'm also not convinced, yet, that we have to move the goals. That said, I think it would be worth a test. It would be useful if we could get a couple of back to back games, but time constraints limit that a good deal.
I think it was a successful day.
Stan - Athena 3
Mike - Poseidon 0
Flame - Hermes 4
Eli - Hera 3
Rounds Played 9 (in about an hour and a half)
There were connectivity issues.
There was, like, zero defense in this game. Mainly because the cards did not fall that way this time around.
Poseidon starting late means he doesn't get a lot of setup time. I don't think we can really judge that deck's performance in this game.
Hermes has a couple of broken cards, but the amount of mobility he had was quite impressive. Check his sprint blessings.
I LIKE Athena's deck now. I think she's close enough to where she needs to be that she's a good baseline.
Hera is feeling really good now, too. Her curse cards alter the course of the game, but do it in interesting ways. They are limiting, but as obstacles more than outright limitations.
I absolutely need to go through the card file and reorganize the current iteration so all of the same card types are next to each other. See if I can get a better sense of distribution. That was my fault for letting it lag as I started drafting the new card files.
Mike Suggestion: Move the goal areas back one ring. This would limit scoring. Flame thinks that this would inhibit ball movement somewhat. I'm not convinced of that. I'm also not convinced, yet, that we have to move the goals. That said, I think it would be worth a test. It would be useful if we could get a couple of back to back games, but time constraints limit that a good deal.
I think it was a successful day.