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[GB] Playtest?
Posted: Sun Aug 05, 2018 2:12 pm
by Eliahad
Just out of curiosity, what are folks availability for a playtest this upcoming week? I know I can't do Tuesday or Thursday.
Re: [GB] Playtest?
Posted: Sun Aug 05, 2018 7:39 pm
by FlameBlade
Not Monday for me.
Re: [GB] Playtest?
Posted: Mon Aug 06, 2018 8:04 pm
by Wowie
I'm able to get most nights to work.
Re: [GB] Playtest?
Posted: Mon Aug 06, 2018 8:14 pm
by Eliahad
How about Friday, folks?
Re: [GB] Playtest?
Posted: Mon Aug 06, 2018 9:34 pm
by FlameBlade
Think it can work out.
Re: [GB] Playtest?
Posted: Tue Aug 07, 2018 7:54 am
by Wowie
Sure, just need an exact time.
Re: [GB] Playtest?
Posted: Tue Aug 07, 2018 9:43 am
by Mike
I want to. No promises though.
Re: [GB] Playtest?
Posted: Tue Aug 07, 2018 12:27 pm
by Eliahad
That's okay, Mike, we'll think of you fondly.
Let's do the 7:00 MST/9 EST, where we then end up starting around 7:30!
I'll ask some other people, too.
Re: [GB] Playtest?
Posted: Fri Aug 10, 2018 3:19 pm
by Eliahad
See folks this evening!
Re: [GB] Playtest?
Posted: Fri Aug 10, 2018 3:24 pm
by Phoebe
Will try, the others here aren't home yet to ask yet.
Re: [GB] Playtest?
Posted: Fri Aug 10, 2018 3:28 pm
by FlameBlade
Re: [GB] Playtest?
Posted: Fri Aug 10, 2018 7:58 pm
by Phoebe
Trying to get 2 computers working!
Re: [GB] Playtest?
Posted: Fri Aug 10, 2018 8:55 pm
by Eliahad
Notes:
Teaching game for Stan and Phoebe! Yay! My spiel was slower than usual. But still about 20 minutes.
H-PRI-009 - "... Choose 1 to keep."
Zeus Bull Rush Card - "...Shoved Then Knocked Down"
THE BULL - Include 'defend' text. *EVERYONE LOVES THE BULL!*
Moving Terrain - who chooses where 'diving' heroes get moved? These rules need work.
Aphrodite R-PRI-005 "If you're as close as possible already, do you have to pay if you move?" We ruled no.
Hera: Ditch the Peacock chariot.
Round 1 - 12 minutes
Round 2 - 13 minutes
Round 3 - 14 minutes
Round 4 - 12 minutes
Round 5 - 30 minutes
Round 6 - 20 minutes
Round 7 - 26 minutes
Re: [GB] Playtest?
Posted: Fri Aug 10, 2018 10:40 pm
by Eliahad
5 heroes might need 2 Godballs.
Re: [GB] Playtest?
Posted: Fri Aug 10, 2018 11:28 pm
by Eliahad
Thought: "A hero can choose to dive out of the way (moving to an unoccupied hex adjacent to the path of travel) of moving terrain or, pay their 'defend' reaction cost and instead ride the terrain. If a hero cannot dive out of the way and cannot also defend because they do not have the AP, or defend because another hero is already riding the terrain, they are knocked down and remain in the hex where they were hit by the moving terrain."
Re: [GB] Playtest?
Posted: Sat Aug 11, 2018 5:12 am
by Wowie
An problem with that is it can cause an edge case where two people can end on the same hex (someone terrain surfs onto you, but you don't move if you take it to the face). Easiest way to make it operate is to make terrain/pillar pushes operate like hero shoves, but I digress.