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Nerd Pride Radio • [GB] Movement Cost
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[GB] Movement Cost

Posted: Sat May 26, 2018 6:32 pm
by Eliahad
Originally, I had thought that Legend Tokens would still add to the movement cost of a hex. Now, after some plays, I don't think we need them to. I think that we can create Legends that ARE barriers and have a movement cost, (like Zeus's storm tokens), but I don't think we need to worry about being so specific in the rules.

The following three things add to movement cost:

Terrain (except your favored terrain)
Heroes (if you try to move through them)
Legends (that have specific text saying they increase movement cost)

I think that's all we really need. Thoughts?

Re: [GB] Movement Cost

Posted: Sat May 26, 2018 6:51 pm
by Mike
Completely agree. For the stated reasons. Silly to have the bull cost extra when it responds to player commands. Silly to have to pay a hex cost to enter the Chariot. Etc.

Re: [GB] Movement Cost

Posted: Sun May 27, 2018 1:32 am
by Wowie
I'm on board with this. *Thumbs up*

Re: [GB] Movement Cost

Posted: Sun May 27, 2018 4:58 am
by FlameBlade
Yup. Makes perfect sense. Especially with Palladion. Doesn't make any sense to have any costs on it, given that it's a legend that protect travellers from nature.