[GB] Notes on the Repowered version
Posted: Wed Apr 18, 2018 3:36 pm
Now that we are officially merging powers back into the game with fully differentiated god decks, I'm starting a new list of things to do/address/discuss/remember as we move forward.
1. The /or/ cards. The wording and format do not make it clear that these are choices made by the person who plays the card. Noah assumed that if a curse was played on him that had an /or/ feature, then he (as the victim) could use that added feature. We need to make these crystal clear.
2. Snatch ability. We need to have a blessing that turns grab or force fumble into a snatch ability: If you end your turn in a hex adjacent to an untended godball, you may pay 2HP to pick up the ball.
3. I changed the phrase "movement cost" to "hex cost" on the cards to make it clear that it is the cost of getting past stuff in the hexes and not the cost of movement itself (also, it's a shorter phrase, so it fits better). I never told Dave this. If he's cool with it, then we need to make sure that wording is consistent in the rules.
4. Scoring note: if two players share a goal area, how is scoring handled under various conditions? My personal preference to start is to say that if you carry the ball into the goal area, then the point is solely yours. If the ball ends up in the goal area while NOT in the possession of a hero, then both parties using that goal take a point. However, A. what if another hero carries the ball through the goal? And B. what if the ball is thrown THROUGH the goal area so that it lands on the other side? Personally, I say both of those count as a point.
5. Since we cannot, as yet, fit the "order of action" on the hero boards, I need to make some reference cards for that.
1. The /or/ cards. The wording and format do not make it clear that these are choices made by the person who plays the card. Noah assumed that if a curse was played on him that had an /or/ feature, then he (as the victim) could use that added feature. We need to make these crystal clear.
2. Snatch ability. We need to have a blessing that turns grab or force fumble into a snatch ability: If you end your turn in a hex adjacent to an untended godball, you may pay 2HP to pick up the ball.
3. I changed the phrase "movement cost" to "hex cost" on the cards to make it clear that it is the cost of getting past stuff in the hexes and not the cost of movement itself (also, it's a shorter phrase, so it fits better). I never told Dave this. If he's cool with it, then we need to make sure that wording is consistent in the rules.
4. Scoring note: if two players share a goal area, how is scoring handled under various conditions? My personal preference to start is to say that if you carry the ball into the goal area, then the point is solely yours. If the ball ends up in the goal area while NOT in the possession of a hero, then both parties using that goal take a point. However, A. what if another hero carries the ball through the goal? And B. what if the ball is thrown THROUGH the goal area so that it lands on the other side? Personally, I say both of those count as a point.
5. Since we cannot, as yet, fit the "order of action" on the hero boards, I need to make some reference cards for that.