[GB] Hero Actions
Posted: Mon Mar 26, 2018 3:32 pm
The redesigned Hero Boards will have slots for 10 Hero Actions. All possible Hero Actions are explained directly on the board, and blessings or curses that affect those actions are laid directly over that slot to supersede the original rules.
It's awesome.
Problem: we have 11 Hero Actions and only room for those 10.
Right now, the plan for the boards is:
Left side--Refresh, Rest
Top--Grab, Shove, Force Fumble
Right--Kick, Throw
Bottom--Move, Sprint, Defend
We forgot Intercept.
So I don't know. I think our choices are to leave out Intercept anyway and leave intercept stuff as reaction powers (which ain't bad, cuz it keeps them a surprise, but it also stops some cool Intercept curses) OR we leave off Refresh (which ain't bad because MOST Refresh blessings and curses effectively come down "gain 2HP" or "lose 2HP" or whatever.)
I'm leaning to making Refresh sacrosanct and giving it a notation on the board but not a modifiable slot. Then we put Intercept and Defend on one side together as the two Hero RE-actions.
But I can go either way.
It's awesome.
Problem: we have 11 Hero Actions and only room for those 10.
Right now, the plan for the boards is:
Left side--Refresh, Rest
Top--Grab, Shove, Force Fumble
Right--Kick, Throw
Bottom--Move, Sprint, Defend
We forgot Intercept.
So I don't know. I think our choices are to leave out Intercept anyway and leave intercept stuff as reaction powers (which ain't bad, cuz it keeps them a surprise, but it also stops some cool Intercept curses) OR we leave off Refresh (which ain't bad because MOST Refresh blessings and curses effectively come down "gain 2HP" or "lose 2HP" or whatever.)
I'm leaning to making Refresh sacrosanct and giving it a notation on the board but not a modifiable slot. Then we put Intercept and Defend on one side together as the two Hero RE-actions.
But I can go either way.