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Nerd Pride Radio • [GB] Terrain Mechanics
Page 1 of 1

[GB] Terrain Mechanics

Posted: Thu Mar 15, 2018 4:32 pm
by Eliahad
These are all the mechanics that don't go on the cards but need to be present for Terrain to work.

Terrain Creation - there can only be one terrain token in a hex. If a terrain token is placed in a hex that already contains terrain, the previous token is removed. Any other token that is not a Hero, is also removed.

Knockdown - if a terrain token is placed in a hex containing a Hero, that Hero is knocked down. If that Hero controlled the Godball, it falls to a hex chosen by the God who placed the terrain token.

A knocked down Hero must use their Movement Action to stand back up before taking any Hero Actions on their turn.

Moving Terrain - If terrain is moved, any Hero in the hex with that token is also moved. Regardless of the presence of a Hero, remove any terrain and other tokens in hexes traveled through by the moving terrain. If the moving terrain passes through another Hero, that Hero is shoved, per the Hero Action rules for Shove. That Hero must be shoved AWAY from the path of further travel. In other words, if possible, a Hero may only be shoved once.

Favored Terrain - Every Hero has a terrain that they favor, represented by a terrain token on their Hero Board. Terrain favored by that Hero does not count toward their movement cost to enter that hex.

Re: [GB] Terrain Mechanics

Posted: Thu Mar 15, 2018 4:48 pm
by Mike
Forgot about knockdown effects.

Re: [GB] Terrain Mechanics

Posted: Thu Mar 15, 2018 4:50 pm
by Eliahad
We could ditch them.

Re: [GB] Terrain Mechanics

Posted: Thu Mar 15, 2018 4:58 pm
by Mike
Naw. But they're extreme, which makes them awesome.

I say we keep them, but be moderate.

Re: [GB] Terrain Mechanics

Posted: Wed Mar 21, 2018 12:42 pm
by Eliahad
Bumping this up for tonight.

Consideration: can you be knocked down by your favored terrain?

Re: [GB] Terrain Mechanics

Posted: Wed Mar 21, 2018 2:04 pm
by Bluedevyl
Counterpoint: Your favored terrain or your God's? They may not always be the same.

I think, flavor-wise, it works either way.

Re: [GB] Terrain Mechanics

Posted: Wed Mar 21, 2018 2:49 pm
by FlameBlade
Know what. Hero should be able to defend knockdown effect of new terrain. 2 hp normal cases, 1 hp for favored terrain. If land is gonna shift... it's something big, right?

Re: [GB] Terrain Mechanics

Posted: Wed Mar 21, 2018 3:00 pm
by Eliahad
My inner me says 'yes, let's do it!' My slightly less inner me is saying, "let's keep it consistent! Heroes can defend against other Heroes, but can't defend against the Gods."

Re: [GB] Terrain Mechanics

Posted: Fri Mar 23, 2018 12:55 am
by Wowie