To GP or not to GP
Posted: Tue Nov 28, 2017 3:35 pm
Here's an idea I have that revolves around eliminating GP:
1. No GP. Instead on your turn you just get to play a god card. Any one card. The last thing you do before your turn ends is draw a new one.
2. If you choose not to play a god card on your turn, you can instead discard and then redraw 2 cards.
3. You get 1 HP at the start of your turn.
4. If you choose not to move you get 1 HP.
5. If you choose not to take a Hero action you get 1 HP.
6. Any moving barriers or terrain or any time limited stuff occurs and/or counts down at the end of your turn. It becomes part of the clean up phase.
Eliahad really likes maintaining the current GP structure because it does enter some strategy into the timing of god cards. I'm thinking that may not matter so much since our intent is to burn GP fast and trigger a refresh. I'm wondering if the loss of strategy in that area will be made up for in simplicity and speed.
Either way, we'll never know unless we try. Somewhere in my next couple playtests, I'll try it out, and people who've played both ways can tell us how it feels.
For those of you who HAVE played, how do you feel about the idea?
1. No GP. Instead on your turn you just get to play a god card. Any one card. The last thing you do before your turn ends is draw a new one.
2. If you choose not to play a god card on your turn, you can instead discard and then redraw 2 cards.
3. You get 1 HP at the start of your turn.
4. If you choose not to move you get 1 HP.
5. If you choose not to take a Hero action you get 1 HP.
6. Any moving barriers or terrain or any time limited stuff occurs and/or counts down at the end of your turn. It becomes part of the clean up phase.
Eliahad really likes maintaining the current GP structure because it does enter some strategy into the timing of god cards. I'm thinking that may not matter so much since our intent is to burn GP fast and trigger a refresh. I'm wondering if the loss of strategy in that area will be made up for in simplicity and speed.
Either way, we'll never know unless we try. Somewhere in my next couple playtests, I'll try it out, and people who've played both ways can tell us how it feels.
For those of you who HAVE played, how do you feel about the idea?