Re: [GB] Scoring Conditions
Posted: Wed Nov 22, 2017 10:23 am
Scoring is hard. Crazy hard! Even when you're playing on a team.
So far I have two ideas here.
1) Keep it the way it is: You have your shrine, you get the ball, you bring it back to. Your shrine.
Or
2) You start in one corner (as we do now) but the goal instead is an outer ring hex of one of the 2 sides opposite your shrine. This has more of a Sportsball feel, and you have to go through your opposition to score a point. (It might also promote cooperation during a 6 or 5 player game when people have sides in common.
I would like to test both.
So far I have two ideas here.
1) Keep it the way it is: You have your shrine, you get the ball, you bring it back to. Your shrine.
Or
2) You start in one corner (as we do now) but the goal instead is an outer ring hex of one of the 2 sides opposite your shrine. This has more of a Sportsball feel, and you have to go through your opposition to score a point. (It might also promote cooperation during a 6 or 5 player game when people have sides in common.
I would like to test both.