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Nerd Pride Radio • Next Playtest (TBD)
Page 1 of 3

Next Playtest (TBD)

Posted: Thu Oct 05, 2017 1:28 pm
by Eliahad
Here are the things that I would like to test on the next Playtest:

New Hero Mechanic: (Attacker can pay cost for different levels of attack, defender can spend tokens to reduce the level of attack)
New Hero Mechanic: Only one token pool
New Hero Mechanic: Favored Terrain (No HP cost for moving into this kind of terrain.)

Remove 1 Ring from the Hex Board. (This is going to be accomplished by just blocking off those tiles with tokens, we don't need to make a new map.

1 GP cost God Powers - Gods will have their own individual deck, but we'll only use the weakest power sets. This will help with testing the thematic feel of each God set. If we can get it set for the lowest level, and therefore most common cards, we can really go to town on the larger more impressive powers. (This will also help ensure that every card has an influence on the game.)

Terrain: This game will add favored terrains.

Re: Next Playtest (TBD)

Posted: Sat Oct 14, 2017 6:37 pm
by Eliahad

Re: Next Playtest (TBD)

Posted: Mon Oct 16, 2017 9:40 am
by Eliahad
I'm going to be loading the new power level 1 cards into Roll20 tonight if anyone wants to jump on and move some pieces around. I'll probably be there around 6:30 MST or so.

Re: Next Playtest (TBD)

Posted: Mon Oct 16, 2017 3:38 pm
by Eliahad

Re: Next Playtest (TBD)

Posted: Tue Oct 17, 2017 9:09 am
by Phoebe
How did it go? I was going to join you but all I had was my phone and I couldn't ever get back to a laptop until it was too late. :(

Re: Next Playtest (TBD)

Posted: Tue Oct 17, 2017 9:51 am
by Eliahad
Unfortunately, it didn't! Flame showed up, but had to leave. But that's okay, there will be other opportunities! Maybe on Wednesday? (Not on Thursday, though, definitely not on Thursday :) )

Re: Next Playtest (TBD)

Posted: Tue Oct 17, 2017 3:29 pm
by FlameBlade
Thursday then it is!

Re: Next Playtest (TBD)

Posted: Wed Oct 18, 2017 11:55 am
by Eliahad
I'm going to mess around again tonight, if anyone would like to join me. I'll be jumping on around 7:30 MST this time!

Re: Next Playtest (TBD)

Posted: Wed Oct 18, 2017 9:02 pm
by Eliahad
Flame and I are playing if anyone wants to join us!

Re: Next Playtest (TBD)

Posted: Thu Oct 19, 2017 11:10 am
by Eliahad
Flame and I took 2 Gods each and played a game yesterday, and learned some things:

It's still fast! Yay! And the feel was close to that first game, even if we didn't even finish a round (we sill played 5 or 6 turns, there were complications because of what I was trying to do with the cards.)

Taking the outer ring off the board and making it a 5 ring hex was a good call. I'm hesitant to take another ring off, though. Something about the size felt right.

Terrain and Favored Terrain looks like it's going to be a useful thing. It actually prevented me from taking some actions last night.

Mike's Hero Action mechanic felt good. I would love it, if, eventually, the Heroes each had their own menu to choose Actions from, based on their character, but even with the basic list it felt good. AND being aggressive on the attack can cause issues.

Flame said he felt like he could be productive every turn, and that was even with the flaws of trying to just use GP1 level cards.

Less good things: You can't test the 1 GP cards in a vacuum. The other basic mechanics get affected when you can't empty your hand because you only have the weakest cards. I'll have to finish at least the 2 GP cards before we can really start testing the cards.

The cards are wordy as hell, and hard to read, especially in the Roll20 setting. Flame was giving me some ideas as to how to make them less so using symbols. Symbols will be helpful, but it's going to be tricky to come up with a symbol language that can be learned quickly and doesn't need to get referenced too often. (For as much as I loved Master of Wills, this was actually a thing they did poorly. Including symbols that they did not need on the cards. On the other hand, those symbols were often secondary to the important information which they handled well.)

A Draw mechanic. Gods need a way to alter their hand if it is unfavorable. If a Hero can choose not to move and 'rest' maybe a God can choose not to play a card from their Hand and pay 1 GP to discard and draw another card.

Gods can't directly manipulate the Godball...except in very small, subtle ways. There should only be 2 or 3 cards that do that...unless they have some imbuements that a Hero can use later. Godball manipulation cards should not turn your hand into a quagmire.

Some card language needs to be clearer. "Paying vs. Discarding" for example. Paying is when a God does something on purpose. Discarding is when they are forced to do something.

Imbuement language needs to be cleaned up. Also, I should probably not call them Imbuements any more. Some other word, perhaps.

Anyway, it was good. There's a loooooong way to go.

Re: Next Playtest (TBD)

Posted: Thu Oct 19, 2017 2:56 pm
by Mike
Fast.
Dramatic.
Productive.
No dice.

Still right on track then.

Re: Next Playtest (TBD)

Posted: Thu Oct 19, 2017 4:36 pm
by FlameBlade
I liked how rules are simple. Turns go by very quickly.

I was playing on netbook, so I have to zoom out/zoom in to actually read the cards. So it was a good test of how quickly I could look at the cards, and understand it. Hence suggestions of symbols. Or something that can be understood quickly.

If anything, the cards are the slowest part. May be wordiness. And if you want speed, cards must leave no doubt what it does on sight.

I only played 1 round, and already enjoyed it!

I will need to test it more before I have more comments.

Overall, very easy to get into the spirit of the game.

Re: Next Playtest (TBD)

Posted: Thu Oct 19, 2017 8:46 pm
by FlameBlade
Just thinking. If not symbols, needs to be much less wordier.

Symbols to think about.

Hex
Arrows↗️
Hero
Hero with ball
Barrier
Unfavorable terrain
Hindrance ⛓️


And so on.




For instance, hindrance card could have two slots where it indicates that Hero needs to pay into it in order to move.

Something like that. Imbuemence is harder to think about though.

Re: Next Playtest (TBD)

Posted: Fri Oct 20, 2017 6:15 pm
by Phoebe
Can you call it a boost? Or a power-up? These are the two terms my kids throw around all the time - the familiar parlance of their games.

Re: Next Playtest (TBD)

Posted: Wed Oct 25, 2017 11:00 am
by Eliahad
What are folks doing next Monday? I should have complete decks ready by then on Roll20. They'll be wordy text, I'm sorry to say, but we can put the whole game through its paces.

Re: Next Playtest (TBD)

Posted: Wed Oct 25, 2017 3:04 pm
by Stan
I should be available, minus a few interruptions as I'll be the only adult in the house.

Re: Next Playtest (TBD)

Posted: Wed Oct 25, 2017 7:13 pm
by FlameBlade
Looks possible, but likely after 9 pm est.

Re: Next Playtest (TBD)

Posted: Wed Oct 25, 2017 7:57 pm
by Eliahad
Yay!

I think there are 10 cards left to fill in the file. Again, it's wordy and I know that's an issue, but I don't have time to think about creating symbols yet.

Here's the card file!

https://docs.google.com/spreadsheets/d/ ... p=drivesdk

Re: Next Playtest (TBD)

Posted: Mon Oct 30, 2017 1:41 pm
by Eliahad
So Stan and Flame. Anyone else? I'm going to show up about 6:30 MST to upload the rest of the cards. Flame can't get there until 7:00 MST (9 EST), so nothing will start until then. Play for a little while. Discover some more broken things. Try and fix them :) Maybe.


Also, if you want to just jump on whenever, that's okay, this game actually works if you don't start at the beginning. You might be at a slight disadvantage, but you'll at least be able to cause some havoc.

I'm sure I'm forgetting some things. My headspace is a little full right now. So, apologies.

Re: Next Playtest (TBD)

Posted: Mon Oct 30, 2017 10:05 pm
by FlameBlade
Sorry for being a total flake!