[GB] Generic God Cards for Testing
Posted: Sun Sep 17, 2017 1:29 pm
Hey all. I'm trying to come up with Generic cards for testing. So, no flavor or anything, but something that I can create one deck of cards, that everybody has and we can just try things. Here's what I have:
Generic God Cards
Zap! – attack – 1 AP – Dmg 2
Shield – Defense – 1 AP – Cancel card that targets champion
Counter – Defense – 2 AP – Cancel target God Card before it is resolved.
Create Terrain – Terrain – 2 AP – Create Permanent Terrain Token
Remove Terrain – Terrain – 2 AP – Remove Permanent Terrain Token
Create Barrier – Barrier – 1 AP – Create Barrier Token (Lasts until end of next turn.)
Rolling Barrier – Barrier – 2 AP – Create a Barrier Token that moves one hex per turn in a single direction.
Remove Barrier – Defense – 1 AP – Remove Barrier Token
Champion Weapon – Imbue – 1 AP – Give weapon to Champion, 1) Can be used as melee weapon or ranged weapon. If ranged, discard card. If melee, turn card…card can be used second time (melee or ranged), discard card after 2nd use.
Champion Shield – Imbue – 1 AP – Give Shield to Champion. Prevents 2 attack. After first attack, turn card, after 2nd, discard.
Champion Boots – Imbue – 2 AP – Champion may ignore AP cost of terrain for 3 hexes of movement. (This does not include barriers.)
Hinder Champion – Hinder – 1 AP – Champion must spend an additional 1 AP for the next 2 hexes of movement.
Move any Champion – Movement – 2 AP – Move any Champion 1 hex in any direction
Move own Champion – Movement – 1 AP – Move own Champion 1 hex in any direciton
Move Godball – Movement – 1 AP – If Godball is not held, move Godball 1 hex in any direction.
Discard Card (choice) – Attack – 1 AP – Target God discards one card of Target’s choice.
Discard Card (random) – Attack – 2 AP – Target God discards one card at random.
Insight – Attack – 1 AP – Look at Target God’s hand.
Knock Down – Attack – 2 AP – Target Champion falls prone. If holding Godball, falls to adjacent hex.
Earthquake – Attack – 3 AP – Choose target hex. Any champion in or adjacent to target hex fall prone. If holding Godball, falls to hex of God’s choice.
Tempest – Barrier – 3 AP – Place barrier tokens in 3 adjacent hexes.
I'll start putting these onto cards, or try, anyway. If anyone thinks of others, I'll add them to the stack. Then we can give however many people want to participate the same deck and we can just try playing.
Generic God Cards
Zap! – attack – 1 AP – Dmg 2
Shield – Defense – 1 AP – Cancel card that targets champion
Counter – Defense – 2 AP – Cancel target God Card before it is resolved.
Create Terrain – Terrain – 2 AP – Create Permanent Terrain Token
Remove Terrain – Terrain – 2 AP – Remove Permanent Terrain Token
Create Barrier – Barrier – 1 AP – Create Barrier Token (Lasts until end of next turn.)
Rolling Barrier – Barrier – 2 AP – Create a Barrier Token that moves one hex per turn in a single direction.
Remove Barrier – Defense – 1 AP – Remove Barrier Token
Champion Weapon – Imbue – 1 AP – Give weapon to Champion, 1) Can be used as melee weapon or ranged weapon. If ranged, discard card. If melee, turn card…card can be used second time (melee or ranged), discard card after 2nd use.
Champion Shield – Imbue – 1 AP – Give Shield to Champion. Prevents 2 attack. After first attack, turn card, after 2nd, discard.
Champion Boots – Imbue – 2 AP – Champion may ignore AP cost of terrain for 3 hexes of movement. (This does not include barriers.)
Hinder Champion – Hinder – 1 AP – Champion must spend an additional 1 AP for the next 2 hexes of movement.
Move any Champion – Movement – 2 AP – Move any Champion 1 hex in any direction
Move own Champion – Movement – 1 AP – Move own Champion 1 hex in any direciton
Move Godball – Movement – 1 AP – If Godball is not held, move Godball 1 hex in any direction.
Discard Card (choice) – Attack – 1 AP – Target God discards one card of Target’s choice.
Discard Card (random) – Attack – 2 AP – Target God discards one card at random.
Insight – Attack – 1 AP – Look at Target God’s hand.
Knock Down – Attack – 2 AP – Target Champion falls prone. If holding Godball, falls to adjacent hex.
Earthquake – Attack – 3 AP – Choose target hex. Any champion in or adjacent to target hex fall prone. If holding Godball, falls to hex of God’s choice.
Tempest – Barrier – 3 AP – Place barrier tokens in 3 adjacent hexes.
I'll start putting these onto cards, or try, anyway. If anyone thinks of others, I'll add them to the stack. Then we can give however many people want to participate the same deck and we can just try playing.