[GB] Zeus Cards
Posted: Wed Sep 13, 2017 1:10 pm
Here is a space to brainstorm cards for Zeus. Eventually I want everything to have a comedic feel, but for now, I want to brainstorm as many ideas as possible. I have some going to give people a feel for what I'm getting at. Card types are not entirely set. In fact, I should start a different thread for that...
Whirlwind – Special Movement/Hinder – A great whirlwind descends from the heaven and moves a champion one hex in any direction
Lightning Bolt – Attack – A lightning bolt strikes a champion, doing 2 points of AP damage. If this champion is reduced to 0 AP, he is knocked over, and must spend his next turn standing. If the champion is holding the Godball, the ball falls to a hex adjacent to the champion. Champion’s choice.
Shock – Attack – The Champion falls prone. If holding the Godball, the ball falls to a hex adjacent to the champion.
Tempest – Barrier – A storm token is added to any hex of Zeus’s choosing. Leave this card face up. By turning the card, Zeus may move the storm token to any other hex on the board. After this card is turned, it may be discarded to further move the storm token to any other hex on the board.
Rolling Thunder – Attack – A thunder token is added to the board and Zeus designates a side of a hex. On Zeus’s turn, the token moves one hex in a straight line. Any champions struck by the token take 2 AP damage.
Aegis of Zeus – Imbue – A champion imbued with the Aegis of Zeus is immune to two direct attack cards. When the champion is affected by an attack card, turn the Aegis of Zeus. When a champion is affected by another attack card, discard the Aegis.
Spear of Zeus – Imbue – A champion imbued with the Spear of Zeus can throw the spear up to 3 hexes away. This has one of two effects. 1) A spear thrown at another champion causes the champion to drop the Godball. 2) Creating a storm token at the spot where the spear lands.
Storm Shackle – Hinder – A great wind buffets the champion, causing him difficulty in movement. A God must now spend one additional AP to move their champion. This card is discarded at the end of the round or when countered.
Cleansing Wind – Counter – Zeus may discard one hindrance or barrier token on any hex.
Denial – Counter – Cancels the effect of one card as it is played.
Insight – Defense – Zeus may look at the hand of one other God.
Deflect – Defense – An attack card played on a champion is blocked and instead affects a champion within 3 hexes.
Lightning Storm – Barrier – Zeus places a storm token in one hex. This storm may not be moved except by other effects.
Buffett – If the Godball is not held by a champion, it may be pushed one hex in any direction.
Lift the Earth – Terrain – A mountain token is placed in the hex, removing any terrain token currently occupying that hex.
Whirlwind – Special Movement/Hinder – A great whirlwind descends from the heaven and moves a champion one hex in any direction
Lightning Bolt – Attack – A lightning bolt strikes a champion, doing 2 points of AP damage. If this champion is reduced to 0 AP, he is knocked over, and must spend his next turn standing. If the champion is holding the Godball, the ball falls to a hex adjacent to the champion. Champion’s choice.
Shock – Attack – The Champion falls prone. If holding the Godball, the ball falls to a hex adjacent to the champion.
Tempest – Barrier – A storm token is added to any hex of Zeus’s choosing. Leave this card face up. By turning the card, Zeus may move the storm token to any other hex on the board. After this card is turned, it may be discarded to further move the storm token to any other hex on the board.
Rolling Thunder – Attack – A thunder token is added to the board and Zeus designates a side of a hex. On Zeus’s turn, the token moves one hex in a straight line. Any champions struck by the token take 2 AP damage.
Aegis of Zeus – Imbue – A champion imbued with the Aegis of Zeus is immune to two direct attack cards. When the champion is affected by an attack card, turn the Aegis of Zeus. When a champion is affected by another attack card, discard the Aegis.
Spear of Zeus – Imbue – A champion imbued with the Spear of Zeus can throw the spear up to 3 hexes away. This has one of two effects. 1) A spear thrown at another champion causes the champion to drop the Godball. 2) Creating a storm token at the spot where the spear lands.
Storm Shackle – Hinder – A great wind buffets the champion, causing him difficulty in movement. A God must now spend one additional AP to move their champion. This card is discarded at the end of the round or when countered.
Cleansing Wind – Counter – Zeus may discard one hindrance or barrier token on any hex.
Denial – Counter – Cancels the effect of one card as it is played.
Insight – Defense – Zeus may look at the hand of one other God.
Deflect – Defense – An attack card played on a champion is blocked and instead affects a champion within 3 hexes.
Lightning Storm – Barrier – Zeus places a storm token in one hex. This storm may not be moved except by other effects.
Buffett – If the Godball is not held by a champion, it may be pushed one hex in any direction.
Lift the Earth – Terrain – A mountain token is placed in the hex, removing any terrain token currently occupying that hex.