Quick response:
If you get a chance to play again, try the following 2 changes.
Defend - now also defends against Knockdown from terrain creation. But /not/ from Direct card types.
Grab - can be played as a Reaction if a Hero moves through your hex. The moving Hero can defend against it as normal. (But thusly, it could cost an additional 2 HP to move through that hex.) If the Grab isn't, or can't be defended, the Hero immediately moves back to their starting hex. They don't get to take any other actions before being moved back.
Reminder: Blessings can be played on opponents. And they replace cards in those slots. A blessing can effectively be a curse in certain situations.
Terrain: for now, on all of the "create terrain adjacent to existing terrain" and an /or/ create terrain in a single hex of your choice.
Um...individual cards will be tweaked as needed at some later point.
Wheee!
[GB] Zeus vs Hermes vs Hera, TTS style. 3-way tie!
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[GB] Zeus vs Hermes vs Hera, TTS style. 3-way tie!
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Re: [GB] Zeus vs Hermes vs Hera, TTS style. 3-way tie!
"What are you going to do?"
"I'm going to roll an 8."
"I'm going to roll an 8."
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