To begin the session, the magical folks (Anna, Sam, Kay and Dothan) went and studied up on how to rune-forge weapons, while the physical folks (Hal, Dwyn, Illian and Thor) dissected an iron golem and scatter his remains to the four corners of Runeforge, so we shouldn't need to fight him the next time we go back into that hall. We then rested.
After resting, we proceeded into the hall of sloth, which is disgusting! It's basically a gigantic sewer, where the walkways are slippery and slimey (reduced movement), and there's deep canals of sewery-sludge, in one big, maze-like layout. Fly spells were cast on everyone (including Dwyn and Illian, when you guys hopefully show up next session) so we could move around without worrying about the sludge. We happened upon a chamber with some levers on one wall and pipes spewing sewage out of another wall. Upon throwing one of the levers, the sewage seemed to stop flowing. Throwing another lever caused a bunch of metallic screeching noise throughout the entire place (so don't plan on having the element of surprise), and that lever was quickly returned to its original position. And throwing the last lever resulted in a bunch of fresh water dropping down from above, from which arose a water elemental-type creature. And that is the cliff hanger on which the session ended.Statistics: Posted by Tahlvin — Fri Sep 21, 2018 10:32 am
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