Hence the re-purposing. A library is just a tool, as long as it plays by our rules (not into censoring "bad" books, but there should be a stigma about necromancy). All of the cool objects and places they left can stay cool, unless we find we can't turn them to virtues. Hal had no trouble not going all out genocide on the giants, as long as they stay in their lane.
So, this place" the jury is still out, but his early inclination is to empty it and close it. Maybe we make an agreement with the mephits that folks can access it through their plane. There seems to have been some kind of civil war here that obliterated one section and we've no idea what happened to the casualties, since normal decomposition doesn't seem to adhere. (I think we can guess if there's a necro section here, what happened to the casualties.) Maybe the folks here can't leave because normal time catches up with them when they do.
Having said all that, Hal's present inclination is to tramp through the entire thing. Maybe we can talk to folks, but we have to be careful about rules of engagement because we let this guy get first strike and almost lost Dwyn. Will he talk? Can he talk? No idea. Will speak with dead work if he's at least part golem? Sorry, digressing.
The lawful thing to do, and the responsible thing to do if we're replacing Thassilon and cleaning up its messes is to fine tooth comb the place, and take the keys with us. Maybe put them in a vault in the library to loan out to special research.... That's if we make it out of here at all, which is by no means guaranteed.Statistics: Posted by bralbovsky — Sun Mar 11, 2018 8:57 am
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