A. Playing out six stacks for each player is much easier than having to play out the whole 25x3 stack world every game.
1. Players can put their meeples on any of the tiles at the start of each turn. There will be a first player marker so each player has a chance to put down meeples first. If you don't allocate enough meeples to flip a card, they stay there until the next turn. This means they might wind up the victim of a rampaging predator or other threat on the next turn.
2. The winning round happens when someone finds the warp device or launches their ship. If anyone else manages to get their ship launched or the device found, then compare their surviving meeples. If that's still a tie, then compare how many challenges each player has.
3. I want table talk/trading. I think at the beginning of each round, players can trade resources or meeple labor as they see fit.Statistics: Posted by Cazmonster — Sat Nov 19, 2016 12:28 pm
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