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Nerd Pride Radio The home of the Nerd Pride Radio podcast and other acts of nerdity. 2018-07-05T16:20:12-06:00 https://nerdprideradio.com/nerds/feed.php?f=7&t=312 2018-07-05T16:20:12-06:00 2018-07-05T16:20:12-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=312&p=40040#p40040 <![CDATA[Re: Godsball]]> Statistics: Posted by Eliahad — Thu Jul 05, 2018 5:20 pm


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2018-07-05T10:43:33-06:00 2018-07-05T10:43:33-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=312&p=40025#p40025 <![CDATA[Re: Godsball]]> Statistics: Posted by Kyle — Thu Jul 05, 2018 11:43 am


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2016-08-20T00:55:07-06:00 2016-08-20T00:55:07-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=312&p=6682#p6682 <![CDATA[Re: Godsball]]> You think you did a thing; you did it only to yourself x3.

Hobbits
The craving for a comfortable place to eat a full meal and have a relaxing nap overpowres the enemy.

Separation anxiety
The target cannot leave presence of whoever is closest withoutcrying and possibly urinating.

Statistics: Posted by Elle — Sat Aug 20, 2016 1:55 am


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2016-08-19T09:04:23-06:00 2016-08-19T09:04:23-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=312&p=6642#p6642 <![CDATA[Re: Godsball]]> Statistics: Posted by Mrs.Darcs — Fri Aug 19, 2016 10:04 am


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2016-08-14T20:16:30-06:00 2016-08-14T20:16:30-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=312&p=6496#p6496 <![CDATA[Re: Godsball]]>
Force Field - Nothing can penetrate the force field...in either direction. It makes those inside impervious to powers from the outside...but it also means they can't use their powers against opponents outside the force field. Lasts x turns.

Haste - This round you may play one additional card for movement.

Create Water - You create a lake in the play field that cannot be crossed except by flight. (And maybe a couple of other exceptions.)

Create Ice - You create a sheet of ice, anyone who moves into the sheet of ice must continue moving to the opposite end of the sheet without changing direction.

Earthquake - Anyone touching the ground falls prone.

Teleport Ball - The ball disappears and reappears elsewhere. This does not count as losing control of the ball unless someone else touches it first.

Fly From this moment until the end of your next turn you are flying above the terrain.

Wall of Fire - Create a wall of flame that covers part of the battlefield. The gods are unaffected by the flame and can pass through freely...the ball...not so much. Destroyed ball materialize at the center of the table.

Gust of Wind - Blow an opponent 1 unit in any direction. The ball may be targeted if it is not held. The ball can be blown three units.

Create Tree - Create a large tree, thick with branches, that serves as an obstacle to gods and powers alike. It is flammable.

Gemini - Create a duplicate of yourself. The duplicate disappears in two rounds.

Entangle - Vines erupt from the ground, grasping at the god's legs and feet. The may not move next turn before breaking free.

Statistics: Posted by Eliahad — Sun Aug 14, 2016 9:16 pm


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2016-08-12T22:38:15-06:00 2016-08-12T22:38:15-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=312&p=6433#p6433 <![CDATA[Re: Godsball]]> Statistics: Posted by Eliahad — Fri Aug 12, 2016 11:38 pm


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2016-08-12T17:27:08-06:00 2016-08-12T17:27:08-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=312&p=6423#p6423 <![CDATA[Re: Godsball]]>
A card consists of an action, a reaction and a movement icon.

You start with five cards. On your turn you get to play two cards as either an action or as movement. Opponents are allowed to play reactions to your plays.

At the end of your turn you draw back up to five cards. This allows you, by choice, to react to your opponents.

If on your turn you don't have any cards left in your hand, or only one card. You get to flip the top card of your deck, however you must declare if you are using the action or movement portions of the card /before/ you draw them. So you can expend all of your energy on opponent's turns, and you still get to do /something/ it's just up to the fates what you're going to do. Then you draw a new hand of cards and carry on.

There would need to be some way to resolve actions and reactions that are at odds with each other...

Statistics: Posted by Eliahad — Fri Aug 12, 2016 6:27 pm


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2016-08-12T17:16:07-06:00 2016-08-12T17:16:07-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=312&p=6421#p6421 <![CDATA[Re: Godsball]]> Statistics: Posted by Eliahad — Fri Aug 12, 2016 6:16 pm


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2016-08-12T17:14:02-06:00 2016-08-12T17:14:02-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=312&p=6420#p6420 <![CDATA[Re: Godsball]]> Statistics: Posted by Eliahad — Fri Aug 12, 2016 6:14 pm


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2016-08-12T16:31:29-06:00 2016-08-12T16:31:29-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=312&p=6418#p6418 <![CDATA[Re: Godsball]]> Statistics: Posted by DMDarcs — Fri Aug 12, 2016 5:31 pm


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2016-08-12T14:25:40-06:00 2016-08-12T14:25:40-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=312&p=6412#p6412 <![CDATA[Re: Godsball]]> Statistics: Posted by Mike — Fri Aug 12, 2016 3:25 pm


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2016-08-12T13:00:04-06:00 2016-08-12T13:00:04-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=312&p=6403#p6403 <![CDATA[Re: Godsball]]> Statistics: Posted by Mike — Fri Aug 12, 2016 2:00 pm


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2016-08-11T16:09:26-06:00 2016-08-11T16:09:26-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=312&p=6352#p6352 <![CDATA[Re: Godsball]]> Statistics: Posted by Eliahad — Thu Aug 11, 2016 5:09 pm


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2016-08-10T18:20:11-06:00 2016-08-10T18:20:11-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=312&p=6248#p6248 <![CDATA[Re: Godsball]]> Statistics: Posted by Cazmonster — Wed Aug 10, 2016 7:20 pm


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2016-08-10T17:18:37-06:00 2016-08-10T17:18:37-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=312&p=6244#p6244 <![CDATA[Re: Godsball]]>
Control - Powers that keep the opponent from doing things. Powers that trap opponents or put obstacles in their way would be examples of Control powers.

Blaster - Powers that attack opponents directly, trying to knock them down or knock the ball away.

Mobility - Powers that enhance the mobility of the character, like flying, dodging and speed boosts.

Protection - Powers that protect the character, or the ball from harm. Circles of protection, turning invisible/ethereal, Shields and the like.

Uh...others.

Statistics: Posted by Eliahad — Wed Aug 10, 2016 6:18 pm


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