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Nerd Pride Radio The home of the Nerd Pride Radio podcast and other acts of nerdity. 2016-07-12T17:16:36-06:00 https://nerdprideradio.com/nerds/feed.php?f=7&t=138 2016-07-12T17:16:36-06:00 2016-07-12T17:16:36-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=138&p=4915#p4915 <![CDATA[Re: [Archipelago] Roughs]]> Statistics: Posted by Eliahad — Tue Jul 12, 2016 6:16 pm


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2016-06-09T12:52:05-06:00 2016-06-09T12:52:05-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=138&p=3423#p3423 <![CDATA[Re: [Archipelago] Roughs]]>
It may be due to my playing an arcanist right now, but I like the idea of pools. The arcanist pool refills daily equal to half your arcanist level. That might be a good way to keep the captain with some points available even if you're in the doldrums in terms of tasks for the crew to overcome.

Statistics: Posted by Bluedevyl — Thu Jun 09, 2016 1:52 pm


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2016-06-09T07:02:20-06:00 2016-06-09T07:02:20-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=138&p=3409#p3409 <![CDATA[Re: [Archipelago] Roughs]]>
Maybe this is a place where a commanding pool would work. You activate Captain's powers by spending points from the pool, and the pool is refreshed via the successes of the crew...

Statistics: Posted by Eliahad — Thu Jun 09, 2016 8:02 am


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2016-06-08T15:45:38-06:00 2016-06-08T15:45:38-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=138&p=3380#p3380 <![CDATA[Re: [Archipelago] Roughs]]>
I see your point, though. I went with 1d6, rather than the 1d10 from False Life to weaken it some, but I'm sure a lot of these need some adjusting.

Thanks!

Statistics: Posted by Bluedevyl — Wed Jun 08, 2016 4:45 pm


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2016-06-08T14:30:50-06:00 2016-06-08T14:30:50-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=138&p=3373#p3373 <![CDATA[Re: [Archipelago] Roughs]]> Statistics: Posted by Tahlvin — Wed Jun 08, 2016 3:30 pm


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2016-06-08T11:50:43-06:00 2016-06-08T11:50:43-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=138&p=3365#p3365 <![CDATA[Re: [Archipelago] Roughs]]> Statistics: Posted by Mike — Wed Jun 08, 2016 12:50 pm


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2016-06-08T11:24:47-06:00 2016-06-08T11:24:47-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=138&p=3359#p3359 <![CDATA[Re: [Archipelago] Roughs]]> Statistics: Posted by Elle — Wed Jun 08, 2016 12:24 pm


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2016-06-07T17:13:59-06:00 2016-06-07T17:13:59-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=138&p=3314#p3314 <![CDATA[Re: [Archipelago] Roughs]]> Statistics: Posted by Bluedevyl — Tue Jun 07, 2016 6:13 pm


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2016-06-01T10:15:07-06:00 2016-06-01T10:15:07-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=138&p=2917#p2917 <![CDATA[Re: [Archipelago] Roughs]]> Statistics: Posted by Mike — Wed Jun 01, 2016 11:15 am


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2016-06-01T09:59:28-06:00 2016-06-01T09:59:28-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=138&p=2911#p2911 <![CDATA[Re: [Archipelago] Roughs]]> Statistics: Posted by Bluedevyl — Wed Jun 01, 2016 10:59 am


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2016-06-01T08:24:58-06:00 2016-06-01T08:24:58-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=138&p=2901#p2901 <![CDATA[Re: [Archipelago] Roughs]]>
Then a luck/panache/karma pool that fuels bennies for the crew is a slick idea. Refueled by certain types of crew success or also by the captain risking/sacrificing of himself for the crew.

Statistics: Posted by Mike — Wed Jun 01, 2016 9:24 am


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2016-06-01T07:46:12-06:00 2016-06-01T07:46:12-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=138&p=2897#p2897 <![CDATA[Re: [Archipelago] Roughs]]>
Here are my thoughts on two classes if you want to take them and run with them:

Alchemist ---> Alchemical Engineer -- Keep Bombs, replace mutagens with "Mechanical Bond." Mechanical Bond lets the alchemist choose to either have a mechanical companion or bond with a ship. I would also like to replace the poison/immunity bonuses with a "Jury Rig" pool, that is like Panache, but for skill based situations.

Captain/Commander: Sort of a Bard/Rogue hybrid. Has a commanding aura that works similarly to bard song, but is generally always active. Also has a command pool, that lets the captain confer bonuses to other people and is replenished when they succeed. The captain should also have some perks for themselves, but I don't know what these should be yet.

Statistics: Posted by Eliahad — Wed Jun 01, 2016 8:46 am


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2016-06-01T07:05:08-06:00 2016-06-01T07:05:08-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=138&p=2892#p2892 <![CDATA[Re: [Archipelago] Roughs]]> Statistics: Posted by Mike — Wed Jun 01, 2016 8:05 am


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2016-05-31T22:42:44-06:00 2016-05-31T22:42:44-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=138&p=2877#p2877 <![CDATA[Re: [Archipelago] Roughs]]>

Cheers!

Statistics: Posted by Bluedevyl — Tue May 31, 2016 11:42 pm


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2016-05-30T22:21:46-06:00 2016-05-30T22:21:46-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=138&p=2806#p2806 <![CDATA[Re: [Archipelago] Roughs]]>
I did look through all of the classes that are available on the d20pfsrd website.

Here's what I think should be available as is: Gunslinger, Oracle, Vigilante, Witch, Swashbuckler

What needs to be tweaked: Alchemist (to become the Alchemical Engineer), Bard, Ranger, possibly Inquisitor and Magus

What needs to be created: Captain...and well anything else that we'd like.

So, the Inquisitor brings in the question of faith and Archipelago. I think there should be religion, but I'm not sure that there should be a pantheon like other mythologies. That would mean the three opposing groups would be The Authority (the government), The Company (the merchants) and The Faith (religion). Actually, I think that's awesome, and using the generic names just sounds right.

Statistics: Posted by Eliahad — Mon May 30, 2016 11:21 pm


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