I get that opinions will vary, and while I've never hid that I've got a pretty undying hatred for the 3.x game systems, Starfinder is one of Paizo's few missteps. It's filled with a notable amount of awful game design decisions, compounding existing Pathfinder problems instead of fixing them. The ship combat is an utter mess. The classes have serious balance issues, far more than you'd find in Pathfinder. They also badly screwed up the implementation of androids and SROs. One positive? They did manage to do much better with newer alien races. That gets overshadowed by taking the existing 3.x gear treadmill and deciding the best option is to turn it up to not 11, but 111. Now you need to both chase the next +X item *AND* the next tier of weapon damage, just to be able to do the thing you did easily before. And weirdly (because this isn't usually a Paizo thing), the worldbuilding is pretty bad. If Starfinder works for you, great. Just know that you're siding with THE JONES, playing a really bad game, and missing out on a much better product.
(No seriously, do Starfinder. There's no One True Way here. Just get SWN as well.)
Because it's so much better. And if you're doing Starfinder, you're doing BADWRONGFUN.
(You're really not. But SWN is still better. Because...well, it's THE JONES. I don't really need to say anything more.)
(Also, Starfinder doesn't have the utterly fucking fantastic faction system, which you should be stealing for every other game forever more as a GM, because it's goddamn brilliant and amazing. It also doesn't have the sector creation system. Plus, bonus! SWN remembered that having rules for micro-gravity movement might actually be kind of important in a space game! Oh, and that maybe radiation and crew damage in ship combat might be kind of a thing users of your space game might want.)
Okay, no seriously. Do the Starfinder thing, if it's working for you. I couldn't make it work, so more power if you can. But at least pick up Stars and take the faction system for a spin. It's highly useful in just about every game. Plus, the non-Vancian psychics are so, so much nicer than the casters in Starfinder. Oh, I almost forgot. d20 for attacks and 2d6 for skills is just about the greatest fucking thing ever. Totally, stupidly simple change, and it completely alters the way the characters work for the better.Statistics: Posted by El Jefe — Tue Oct 01, 2019 10:28 pm
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