Anyway, I was thinking there wouldn't be many rolls but now that I think about it more in the context of players I'm dealing with, breaking down a particular turn into at least three or four rolls is a good idea because that's what they like to do. And honestly if you normally have to roll for multiple attacks, and attacks of opportunity and saving throws and damages and extra bonuses and all kinds of other random stuff each turn anyway, you're already dealing with lots of complex rolling situations. On top of which you have all the modifying. It's just a lot of detail to keep track of when I want the kids to be focused on the actual narration and imagining something. And there's the laziness.Statistics: Posted by Phoebe — Thu Mar 22, 2018 9:24 pm
]]>