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Nerd Pride Radio The home of the Nerd Pride Radio podcast and other acts of nerdity. 2020-01-08T08:45:05-06:00 https://nerdprideradio.com/nerds/feed.php?f=27&t=3286 2020-01-08T08:45:05-06:00 2020-01-08T08:45:05-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=3286&p=55128#p55128 <![CDATA[Re: 1/7/2020 Playtest]]>
How does having 3 actions per turn, knowing that you have to save actions to defend or intercept, feel different than having 4 actions per turn.

After getting that feeling, then testing 3 actions per turn, but with 2 'anytime chips' that you can spend as actions, but do not refresh, at half time you would get one of these chips back.

What needs to change to make this happen:

Review of GP to make sure most work with that concept in mind.

Statistics: Posted by Eliahad — Wed Jan 08, 2020 8:45 am


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2020-01-07T22:37:08-06:00 2020-01-07T22:37:08-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=3286&p=55116#p55116 <![CDATA[1/7/2020 Playtest]]>
Biggest new thing to test:

3 actions every turn. The idea was tossed out as a joke, and then all three of us (Mike, FlameBlade and myself) stopped and said, wait a minute. What if you refresh to 3 (AP) every turn. If you want to defend on someone else's turn, you have to save your AP for that moment, but generally speaking, you get your three actions every turn. Step would still be 3, in keeping with a tenant that showed up waaaay back at the beginning. You would get your 1 hex and 1 card for free every turn. Everything else would cost you actions.

Short term pros: easy to test, as we don't need to change anything. Easier to explain what you can do. Gets rid of rest...and refresh for that matter. Streamlines things even more. Less managing AP. Less staying out of the action while you rest up.

Short term cons: the dynamic of the game will probably change a lot. Hermes will still be broken.

Statistics: Posted by Eliahad — Tue Jan 07, 2020 10:37 pm


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