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Nerd Pride Radio The home of the Nerd Pride Radio podcast and other acts of nerdity. 2019-11-13T14:44:49-06:00 https://nerdprideradio.com/nerds/feed.php?f=27&t=3197 2019-11-13T14:44:49-06:00 2019-11-13T14:44:49-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=3197&p=54030#p54030 <![CDATA[Thoughts in the Interim]]>
GenCon was incredibly valuable, and I think all of the ideas that sprang from that are on the right track. We doing the right thing, however... the last couple playtests have made me feel like we've lost something magical from the original. Specifically, I think it has to do with movement. By increasing the potential amount of movement in a turn AND by making favored terrain so powerful, I feel like the game is now far more about maneuvering and tactical terrain placement than it is about hero actions and epic struggles.

To fix this, I think maybe we go back to favored terrain being zero cost instead of -1. Or maybe the base cost for the move actions is: Step - 0, Run - 1, Sprint - 3. Or maybe we keep the 0, 1, 2 cost but say you can ONLY sprint on your favored terrain. Or maybe... I don't know--some other thing or some combination/variation of the above.

Personally, I say we pull Hero Powers back out temporarily until we sort the new actions/costs with the new god powers etc. THEN when we have a balance there, we add in hero abilities again. I think we got too ambitious and need to pace ourselves again.

Statistics: Posted by Mike — Wed Nov 13, 2019 2:44 pm


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