Gorgo - Unique - Pummel - 1 AP - Adjacent hero is knocked down.
If knocked down, flip the target hero token. They must use a step action to stand up (flipping their token back) before they can activate any action except defend. Any object that hero carries is fumbled following the rules for force fumble.
Gorgo - Intercept (Predict) - 1 AP+Hex Cost - If, after an object is thrown or dropped, Gorgo is within 2 hexes of the target hex: She may move 1 hex and intercept the object. If another hero intercepts the object, Gorgo's Predict is not activated and she does not move.
Calypso - Unique - Sing - 1 AP - All heroes within 2 hexes of Calypso must pay 1 AP additional hex cost when moving AWAY from Calypso's Hex. Place this card in a field slot. On Calypso's turn, return this card to her Unique slot and place a spent token on it.
Calypso - Shifting Land - Sprint - 2 AP + Hex Cost - Move 1 Hex. If Calypso is in a hex with her favored terrain. She may pay 1 AP to move the terrain 1 hex in any direction that does not already contain terrain. Heroes and objects in the destination hex are moved to an adjacent unoccupied hex. This action is spent after use.
Pegasus - Throw (Kick) - 1 AP - kick (throw) a loose object in your hex, or an adjacent hex, up to 2 hexes from your hero's current hex.
Pegasus - Unique - Fly - Upon activation, Pegasus ignores all hex cost for terrain, including special terrain. After activation, flip this card and place it in your sprint slot, even if another gift is already present. (Flipped Side: Sprint (Feed) - If you rest in a hex containing Astral-Turf!tm, flip this card and place it in your Unique slot.
Pegasus - Sprint - 2 AP + Hex Cost - If Step and Run are spent: Move 1 Hex. If a hero is adjacent to your hex after moving, they are knocked down. If there is a choice, only 1 is knocked down. If knocked down, flip the target hero token. They must use a step action to stand up (flipping their token back) before they can activate any action except defend. Any object that hero carries is fumbled following the rules for force fumble. This action is spent after use.
Herakles - Unique - Redecorate - 1 AP - Remove adjacent land tile from the board, then, flip this card and place it in the Unique Slot with the terrain tile on it. (Flipped Side 1 AP: Place the tile on this card in target unoccupied hex without terrain.)
Herakles - Intercept (Swat) - 1 AP - if in or adjacent to the target of a thrown or dropped object, you throw the object up to 2 hexes from the objects current position.
Helen - Intercept (Lacrosse Stick) - 1 AP - If within 2 hexes of the target hex of a thrown or dropped object, you may catch that object.
Helen - Unique - Distract - 1 AP - As a reaction, a hero taking an action within 2 hexes of Helen must pay 1 additional AP or the action is canceled. Flip this card over. (Flipped side: Study Opponent - 1 AP - pay 1 AP to flip this card over.)Statistics: Posted by Eliahad — Sun Aug 11, 2019 2:58 pm
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