For the glory of victory… their gods cheat like heck.
Using their limited action points, the mortal heroes race for the Godball, moving, sprinting, shoving, pummeling, kicking, throwing their way across the board.
From their hand of cards, gods unleash their powers to tilt the game in their hero’s favor:
Gifts are given to heroes, changing their available actions.
Mountains, oceans and forests spring up, creating obstacles and tools that can be used to thwart your opponents, or help guide the ball into your goal.
Miracles, like lightning bolts, or a mighty wind, directly affect the heroes and terrain in play.
Objects holding special powers can be used as tools by the heroes.
The hero and god with the highest score at the end of 12 rounds of play wins the game.
Incarnations like Galatea and the Nemean Lion are deployed to help their heroes.
Players take on the role of both hero AND god.
With 6 unique and powerful decks based on the deities’ personality.
Hero boards lay out the hero actions for easy reference. Slots on the board can hold gifts, changing the actions available to the hero.
Every element on the board can be used to push the ball closer to your goal or pull your opponents away from theirs.
Multiple methods of expansion:
Additional Gods from different Pantheons. (The other 6 Greek Gods, Egyptian, Norse, African)
A Hades deck with events that affect the field of play every round.
Hero updates: with new hero tokens, and special cards that give each hero unique powers.
The ability to re-skin the game with different themes: Superheroes, Robots, Sorcerers, Strange and Bizarre Animal Trainers.Statistics: Posted by Eliahad — Sat Jul 13, 2019 10:55 pm
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