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Nerd Pride Radio The home of the Nerd Pride Radio podcast and other acts of nerdity. 2019-03-28T15:01:15-05:00 https://nerdprideradio.com/nerds/feed.php?f=27&t=2700 2019-03-28T15:01:15-05:00 2019-03-28T15:01:15-05:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2700&p=48908#p48908 <![CDATA[Re: [GB] Hera, Aphrodite, Poseidon]]> Statistics: Posted by Eliahad — Thu Mar 28, 2019 3:01 pm


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2019-03-28T13:32:25-05:00 2019-03-28T13:32:25-05:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2700&p=48903#p48903 <![CDATA[Re: [GB] Hera, Aphrodite, Poseidon]]>
So far, I'm good with it. We need to test. But im still going.

Statistics: Posted by Mike — Thu Mar 28, 2019 1:32 pm


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2019-03-28T12:57:42-05:00 2019-03-28T12:57:42-05:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2700&p=48899#p48899 <![CDATA[Re: [GB] Hera, Aphrodite, Poseidon]]> Statistics: Posted by Eliahad — Thu Mar 28, 2019 12:57 pm


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2019-03-27T19:41:38-05:00 2019-03-27T19:41:38-05:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2700&p=48880#p48880 <![CDATA[Re: [GB] Hera, Aphrodite, Poseidon]]>
(The playtest tonight is not happening, there's not enough time.)

Statistics: Posted by Eliahad — Wed Mar 27, 2019 7:41 pm


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2019-03-27T11:46:37-05:00 2019-03-27T11:46:37-05:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2700&p=48870#p48870 <![CDATA[Re: [GB] Hera, Aphrodite, Poseidon]]> Statistics: Posted by Mike — Wed Mar 27, 2019 11:46 am


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2019-03-27T11:30:42-05:00 2019-03-27T11:30:42-05:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2700&p=48867#p48867 <![CDATA[Re: [GB] Hera, Aphrodite, Poseidon]]>
There is one 'you may not do this' card...mainly her 'throw' gift that forces you to toss the ball 1 hex away from you at the cost of 1 AP. It is considered a throw, so it can't be intercepted, and you do have the choice of where you throw it to. So it's take that...ish. I think it's limiting but not necessarily canceling.

Statistics: Posted by Eliahad — Wed Mar 27, 2019 11:30 am


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2019-03-25T10:55:02-05:00 2019-03-25T10:55:02-05:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2700&p=48808#p48808 <![CDATA[Re: [GB] Hera, Aphrodite, Poseidon]]> Statistics: Posted by Eliahad — Mon Mar 25, 2019 10:55 am


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2019-03-24T17:12:35-05:00 2019-03-24T17:12:35-05:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2700&p=48795#p48795 <![CDATA[Re: [GB] Hera, Aphrodite, Poseidon]]>
4 utility cards leaves 20 to play with.

I see there being 5 groups of 3 cards each.

Each group of 3 has 1 setup cards and 2 payoff cards. Each group of 3 is an echo of one of the other God's decks so that Hera can utilize their own tricks to set her up for success.

The 5 cards that are leftover can be from her repertoire of strange gifts that have great powers but also restrictions to their use, or reactions that can let heroes act out of turn in interesting ways.

Statistics: Posted by Eliahad — Sun Mar 24, 2019 5:12 pm


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2019-03-24T17:02:53-05:00 2019-03-24T17:02:53-05:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2700&p=48794#p48794 <![CDATA[Re: [GB] Hera, Aphrodite, Poseidon]]>
I have time this week, I'll take a crack at the new Hera. I just haven't found a way into her mode of thinking yet. As in, I know /what/ we need, just not how to get it.

Statistics: Posted by Eliahad — Sun Mar 24, 2019 5:02 pm


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2019-03-24T16:21:58-05:00 2019-03-24T16:21:58-05:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2700&p=48793#p48793 <![CDATA[Re: [GB] Hera, Aphrodite, Poseidon]]>
And (as we have been) we need to work hard to make sure all the sets are distinct.

Artemis is forests and beasts... she is wildlife and the hunt. She's distinct enough from the others to make a fine replacement if we choose to go that way.

Statistics: Posted by Mike — Sun Mar 24, 2019 4:21 pm


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2019-03-24T11:51:52-05:00 2019-03-24T11:51:52-05:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2700&p=48790#p48790 <![CDATA[Re: [GB] Hera, Aphrodite, Poseidon]]>
I have more thoughts, but no time.

Statistics: Posted by Mike — Sun Mar 24, 2019 11:51 am


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2019-03-23T23:48:56-05:00 2019-03-23T23:48:56-05:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2700&p=48781#p48781 <![CDATA[Re: [GB] Hera, Aphrodite, Poseidon]]> Statistics: Posted by Eliahad — Sat Mar 23, 2019 11:48 pm


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2019-03-20T10:01:12-05:00 2019-03-20T10:01:12-05:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2700&p=48699#p48699 <![CDATA[Re: [GB] Hera, Aphrodite, Poseidon]]>
So what I discovered is a couple of things.

Functionality isn't about '/or/' it's about whether or not the power can do multiple things. Moving terrain is useful in a couple of different ways. It can move your hero from one place to another...or move an opponent out of the way...or move an object closer to you...or...or...Cards that move a hero 1 hex are the same way. Or Hera's Throw 5 hexes. It could be a curse in one situation or a boon in another. If a card gives you multiple paths of use, it is a powerful card, and that can be accomplished without an '/or/'.

Force Fumble on the other hand. Only has use in specific situations. A hero must be holding an object, and they must be in 'range' of the hero to make it happen. It has ONE function. A card that is played on Force Fumble needs to have extra stuff with it to make it useful to play. On the other hand, a fumble miracle is more useful, because heroes WILL hold onto the Godball at some point, and YOU the god get to pick where it goes, and and making them drop it so they can't score a point is a pretty big incentive.

So making sure that a card in the hand enhances the play enough to be used in several circumstances.

You need knowledge to play a card - Hera has some cards that are played without knowledge, like her 'everyone discards a card.' You don't know what your opponents have, you could be affecting them...but maybe it helps them because you can't see it. For Dionysus, that would be okay, he's going to be a pretty willy nilly kind of god anyway. But for Hera, that's not really about the scheming she has. Even for Dionysus though, the player won't want to play the card unless they know they are getting some kind of benefit from it.

For each card you need to ask, "If I don't know what's going to happen, would I play this card." Which leads to:

Incentives

It all boils down to incentives. What do I get out of playing this card? And do the card sets lend itself to promoting that kind of play with their abilities? Incidentally, this is how we can enhance the personalities of the God further. All of Athena's incentives lead you to playing gifts to create combos of hero actions. Zeus's cards are slated to direct zapping.

Poseidon is very close in this regard, his cards definitely have a 'do stuff with terrain' bend. We have to keep making sure those terrain cards are useful.

Aphrodite, too, is headed in the right direction, a lot of her cards have that 'I affect you, you affect me,' feel to them. What with her manipulating multiple heroes most of the time. We need to continue in that direction and drive the point home with more cards that have those sorts of incentives.

Hera, on the other hand, isn't that close. She's a mish-mash, because her incentives were all bent on tearing other players down. This is a mistake, because a) any time she tears someone else down, she's not helping herself, and b) that's not a ton of fun to play in a modern board game setting. She has interesting cards, (5 hex throw, the kick and slip) but she doesn't have a lot of direction into who she is. Hera, in particular, will need more thought on her set. Mike: Maybe you, with the Percy Jackson guide, have some ideas on how to rewrite her?

Statistics: Posted by Eliahad — Wed Mar 20, 2019 10:01 am


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2019-03-18T13:21:02-05:00 2019-03-18T13:21:02-05:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2700&p=48633#p48633 <![CDATA[Re: [GB] Hera, Aphrodite, Poseidon]]>
I think the uniqueness of the decks is a real strength of the game.

Statistics: Posted by Mike — Mon Mar 18, 2019 1:21 pm


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2019-03-17T14:48:05-05:00 2019-03-17T14:48:05-05:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2700&p=48607#p48607 <![CDATA[Re: [GB] Hera, Aphrodite, Poseidon]]>
Her card set is unusual as well. It has a goodly amount of cards that benefit her in some way, but also potentially benefit others as well. She has too many gifts, and too many situational direct cards. A card should never have more than 1 condition associated with it. So her card that exchanges gifts on the board of adjacent heroes requires 2 conditions to be true, and while that could happen, it will be so rare that it makes the card not worth it.

I think the focus, instead, should be on this idea that while her cards might be powerful, someone else almost always benefits from that power, too. Moving 2 heroes closer together (or pushing them apart.) The fascination gift. The pull of the pillar of heaven. We need to go further in this direction with Aphrodite to really make her shine. Maybe all of her direct cards involve pairs of things. Terrain gets pushed closer together, or pulled further apart. A move blessing where she can move an extra hex, but an opponent also gets to move an extra hex. Things like that.

Statistics: Posted by Eliahad — Sun Mar 17, 2019 2:48 pm


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