DMDarcs observing.
Final score 2-2-2
This game, to me, highlighted how much farther we have to go before we are actually ready to publish or pitch anything. Not because it was a bad game, nor because I want to make sweeping changes, but because of the balance to card sets that need to happen to make every hand feel meaningful to the player playing it. I learned some new lenses to evaluate the cards through, for sure. Also, I allowed myself last night to be frustrated by the amount of work left to do in development, and that's okay. Now it's time to get back to work.
Positives: 3 players remains the optimal player count, with 4 players coming in 2nd and 2 players 3rd. Terrain was out and about, but it did not feel crowded like sometimes. Athena was great, and Poseidon seemed to be getting much closer to his final form.
Positive: Hero/Beast, Object, Terrain - This was a great insight from Mike and it's created awesome spaces to play in, and the simplification allows for some new and interesting combinations to happen. (See, moving labyrinth)
Experience Issues: Flame said that he had VERY (possibly overly) situational cards. I managed to draw 9 of Aphrodite's 13 gifts, which also contained a bunch of situational cards. Situational cards are not bad, in and of themselves, but too many of them can lead to dead hands, and dead hands aren't fun to play.
Question this raises: Is this just an anomaly and I got hosed? Or a lack of experience in knowing when to discard 2 cards to cycle through my hand? Or a deeper issue? I probably held onto my hands too long before discarding and drawing 2. However, I had 2 hands in a row where I discarded and drew 2. Probability states this could happen, however, it would be my preference as a designer that this doesn't happen to a player.
Randomness Issue: Decks are going to swing, and this is what we want. However, I do feel that every game with a particular god feels like you are playing that particular god. This will take more effort in the deck construction as we learn the play spaces more.
Rule Issue: Dive - This needs to be cleaned up and rewritten so its a little clearer.
Card Tweaks: There are issues on some cards still. Mostly in edge cases. For example, if Galatea becomes a statue on Mt. Olympus...how does that work? We need to rewrite her card a little further to make it more clear that she can be force fumbled as a statue.Statistics: Posted by Eliahad — Fri Mar 15, 2019 8:59 am
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