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Nerd Pride Radio The home of the Nerd Pride Radio podcast and other acts of nerdity. 2019-04-06T14:05:58-06:00 https://nerdprideradio.com/nerds/feed.php?f=27&t=2689 2019-04-06T14:05:58-06:00 2019-04-06T14:05:58-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2689&p=49111#p49111 <![CDATA[Re: [GB] Leave Behind]]>
There will be other cases like this in the proofing. We can consider them on a case by case basis.

Statistics: Posted by Mike — Sat Apr 06, 2019 3:05 pm


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2019-04-06T11:08:37-06:00 2019-04-06T11:08:37-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2689&p=49107#p49107 <![CDATA[Re: [GB] Leave Behind]]>
1) We simplify the rules. If a hero is carrying an object, it can be fumbled, but it can't be kicked.

2) A hero could kick an object that isn't carried out of the hex that another hero is in. The kick action gains more agency.

3) We allow a hero to switch freely between a objects in their hex on their turn, but they can only have one to carry at the end of their turn. If they get moved, the object carried by them goes with them, no question as to what object is getting taken.

4) We gain a bunch of inches in the rulebook because the rule is easier to write.

5) We have to make a pass through the cards to alter some text and that takes work, so this is a good reason not to do it. ha ha.

[Edit: Beasts can't carry objects. So you can just kick them out of the hex they are in, or shove the beast out of the way and they don't carry it with them automatically, no need for extra rule text on the card.

Statistics: Posted by Eliahad — Sat Apr 06, 2019 12:08 pm


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2019-04-05T20:29:30-06:00 2019-04-05T20:29:30-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2689&p=49092#p49092 <![CDATA[Re: [GB] Leave Behind]]> Statistics: Posted by Eliahad — Fri Apr 05, 2019 9:29 pm


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2019-03-28T16:50:13-06:00 2019-03-28T16:50:13-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2689&p=48916#p48916 <![CDATA[Re: [GB] Leave Behind]]>
If someone is next to you though, drop can be intercepted, so juggling becomes risky.

So far, it seems that the number of times this will even come into play are pretty limited, but we'll see what happens as we get better at the newest rules set.

Statistics: Posted by Mike — Thu Mar 28, 2019 5:50 pm


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2019-03-28T16:33:47-06:00 2019-03-28T16:33:47-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2689&p=48914#p48914 <![CDATA[Re: [GB] Leave Behind]]> Statistics: Posted by FlameBlade — Thu Mar 28, 2019 5:33 pm


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2019-03-28T13:59:19-06:00 2019-03-28T13:59:19-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2689&p=48907#p48907 <![CDATA[Re: [GB] Leave Behind]]> Statistics: Posted by Eliahad — Thu Mar 28, 2019 2:59 pm


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2019-03-28T12:19:16-06:00 2019-03-28T12:19:16-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2689&p=48901#p48901 <![CDATA[Re: [GB] Leave Behind]]> Statistics: Posted by Mike — Thu Mar 28, 2019 1:19 pm


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2019-03-28T10:55:57-06:00 2019-03-28T10:55:57-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2689&p=48895#p48895 <![CDATA[Re: [GB] Leave Behind]]>
Okay, new idea inspired by this: current plan is to use hero/beast stand-ups that are 1.5 inches tall with a semicircle crosspiece for the base. I need to cut some of these out and the cut an extra notch on the front part of the base (about 45 degrees up). Then we slot our controlled object into that notch so there is never any question which item you are holding.

Statistics: Posted by Mike — Thu Mar 28, 2019 11:55 am


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2019-03-28T10:38:47-06:00 2019-03-28T10:38:47-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2689&p=48894#p48894 <![CDATA[Re: [GB] Leave Behind]]>
Here are some of my thoughts, I don't think leave behind should be interceptable. You're not tossing the object anywhere, you're just setting it down and walking away. Which, isn't really what's happening in the game. You're dropping something as you run off to do something else, I mean, really, all of these things are happening simultaneously, right?

OH SHIT, here's how we do it.

You can drop a ball up to 1 hex away. It starts by you dropping the ball in your hex, and then moving it to the next hex. The first hex of travel, your hex, is not interceptable. The 2nd hex is.

You can choose to drop an object as you leave a hex. Or you can remain in a hex and drop the object in your hex or a nearby hex.

If we do this I want to go back to you can only control one object ever. The object you put on your base is an object you can control, the other objects in your hex you do not control. (It is free for you to drop things in your hex and control a different object, you can still switch FREELY on your turn, but at the end of the turn, whatever object is on your base is what you control. That's the object people can try and fumble. They can kick everything else.)

So, leave behind is gone, and everything else is drop. Thoughts?

Statistics: Posted by Eliahad — Thu Mar 28, 2019 11:38 am


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2019-03-28T10:22:49-06:00 2019-03-28T10:22:49-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2689&p=48893#p48893 <![CDATA[Re: [GB] Leave Behind]]>
Drop: drop object to an adjacent hex or leave object behind when moving to a new hex.

Drop is an object action and can only be taken on your own turn.

Drop is also interceptable, which means leave behind would now be interceptable. I think I'm okay with that.

It occurred to me, because combining them means leave behind is now included on the hero board with drop, so we don't need to add or define another hero action, and people don't have to memorize separate rules for leave behind like it's some sort of exception or special case.

Statistics: Posted by Mike — Thu Mar 28, 2019 11:22 am


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2019-03-10T10:46:36-06:00 2019-03-10T10:46:36-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2689&p=48438#p48438 <![CDATA[Re: [GB] Leave Behind]]>
I like you better, but it can lead to ambiguity in the rules and I shy away from it as a result.

Statistics: Posted by Mike — Sun Mar 10, 2019 11:46 am


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2019-03-10T10:07:26-06:00 2019-03-10T10:07:26-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2689&p=48437#p48437 <![CDATA[Re: [GB] Leave Behind]]>
Mike, we have some "you" vs. "hero" 2nd person/3rd person issues that we need to make conscious choices about. It's a flow thing, mainly. Do you think "hero" for rules and "you" for explanations? The object section is a good indicator for what I mean. It's mainly "hero" until we get to the "losing control" section where it promptly switches to "you."

We just need to be careful throughout the document. I should take a pass through the rules for that specific issue.

Statistics: Posted by Eliahad — Sun Mar 10, 2019 11:07 am


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2019-03-10T07:55:36-06:00 2019-03-10T07:55:36-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2689&p=48435#p48435 <![CDATA[Re: [GB] Leave Behind]]>
Tho. If GP forces dropping of objects...hee hee.

Statistics: Posted by FlameBlade — Sun Mar 10, 2019 8:55 am


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2019-03-09T20:34:26-06:00 2019-03-09T20:34:26-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2689&p=48432#p48432 <![CDATA[Re: [GB] Leave Behind]]> Statistics: Posted by Eliahad — Sat Mar 09, 2019 8:34 pm


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2019-03-09T18:39:45-06:00 2019-03-09T18:39:45-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2689&p=48431#p48431 <![CDATA[Re: [GB] Leave Behind]]> Statistics: Posted by Mike — Sat Mar 09, 2019 6:39 pm


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