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Nerd Pride Radio The home of the Nerd Pride Radio podcast and other acts of nerdity. 2019-02-18T14:53:47-06:00 https://nerdprideradio.com/nerds/feed.php?f=27&t=2652 2019-02-18T14:53:24-06:00 2019-02-18T14:53:24-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2652&p=47954#p47954 <![CDATA[Re: Scout night 6 player playtest (2/16/19)]]> Statistics: Posted by Eliahad — Mon Feb 18, 2019 2:53 pm


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2019-02-18T14:34:45-06:00 2019-02-18T14:34:45-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2652&p=47953#p47953 <![CDATA[Re: Scout night 6 player playtest (2/16/19)]]> Statistics: Posted by FlameBlade — Mon Feb 18, 2019 2:34 pm


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2019-02-18T14:33:24-06:00 2019-02-18T14:33:24-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2652&p=47952#p47952 <![CDATA[Re: Scout night 6 player playtest (2/16/19)]]> Statistics: Posted by FlameBlade — Mon Feb 18, 2019 2:33 pm


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2019-02-18T13:24:50-06:00 2019-02-18T13:24:50-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2652&p=47944#p47944 <![CDATA[Re: Scout night 6 player playtest (2/16/19)]]> Statistics: Posted by Eliahad — Mon Feb 18, 2019 1:24 pm


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2019-02-18T12:59:22-06:00 2019-02-18T12:59:22-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2652&p=47943#p47943 <![CDATA[Re: Scout night 6 player playtest (2/16/19)]]> Statistics: Posted by FlameBlade — Mon Feb 18, 2019 12:59 pm


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2019-02-18T14:53:47-06:00 2019-02-18T10:00:37-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2652&p=47919#p47919 <![CDATA[Re: Scout night 6 player playtest (2/16/19)]]>
Or a reference card... One side:

On your turn:
1. Refresh Phase: Restore 1 AP
2. Action Phase:
You may play 1 card.
Take as many hero actions as you want and can afford.
(Do these in any order you wish)
3. Clean Up and Draw Phase: Restore hand to 4 cards. (You may discard up to 2 cards if you did not play a card in the action phase.)

On other side:

Objects (including the Godball): do not occupy a hex, can be carried, kicked and thrown

Beasts and Heroes: occupy a hex, can be shoved, pummeled and force fumbled.

Terrain and Monuments: only ever 1 per hex.
Created terrain replaces terrain already present.
Moving terrain destroys other terrain and Beasts as it moves over them. Heroes dive out of the way.
Tokens ON moving terrain are moved with the terrain.
-----
Force Fumble: Hero caused? Fumbler chooses. God caused? They choose.
Intercept first opportunity: closest to path - > closest to throw/drop/kicker - > next in turn order.

Statistics: Posted by Eliahad — Mon Feb 18, 2019 10:00 am


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2019-02-18T06:45:42-06:00 2019-02-18T06:45:42-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2652&p=47904#p47904 <![CDATA[Re: Scout night 6 player playtest (2/16/19)]]> Statistics: Posted by FlameBlade — Mon Feb 18, 2019 6:45 am


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2019-02-17T13:58:06-06:00 2019-02-17T13:58:06-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2652&p=47890#p47890 <![CDATA[Re: Scout night 6 player playtest (2/16/19)]]> Statistics: Posted by Mike — Sun Feb 17, 2019 1:58 pm


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2019-02-17T13:06:32-06:00 2019-02-17T13:06:32-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2652&p=47889#p47889 <![CDATA[Re: Scout night 6 player playtest (2/16/19)]]>
Right now, cards are changing too rapidly for me to consider testing. Just need to get to the point where it's "frozen" for a considerable amount of time before I could invest in testing with a couple of groups.

One will be nonblind and one will be relatively blind by virtue of language barriers that I have.

Statistics: Posted by FlameBlade — Sun Feb 17, 2019 1:06 pm


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2019-02-17T10:40:42-06:00 2019-02-17T10:40:42-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2652&p=47887#p47887 <![CDATA[Re: Scout night 6 player playtest (2/16/19)]]>
We need to be able to test that issue with 5 or 6 people that are familiar enough with the game that we can play reasonably quickly, and we don't have enough players who can do that at the moment. (This is not bashing any of the amazing people have played. Mike and I (and Flame) have just played a whole lot more!)

Would 8 rounds be better? Not if we can only get through 4. Would 2 Godballs work? Maybe? I feel like we could figure this out if we could sit down and try 3 games in a day with 5 or 6 people. In person, of course, because that's faster than online. Unfortunately, that's all we'd really be able to do in a day, so it's not conducive to say, testing at GenCon.

So what I think we need to do is keep playing 3 and 4 player games until the ruleset is solidified. Mike, you and I should get a couple of 1v1s to test as well. Just to see what we can notice. I always get caught up in the playing (not necessarily a bad thing) and I should strive to be more objective.

Then when the feel is right there, we can see what tweaks are needed to enhance the higher play count experience. I think your suggestions are good, Mike, I just can't currently see how they would change the feel.

Statistics: Posted by Eliahad — Sun Feb 17, 2019 10:40 am


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2019-02-17T10:29:01-06:00 2019-02-17T10:29:01-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2652&p=47886#p47886 <![CDATA[Re: Scout night 6 player playtest (2/16/19)]]> Statistics: Posted by Eliahad — Sun Feb 17, 2019 10:29 am


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2019-02-17T10:19:54-06:00 2019-02-17T10:19:54-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2652&p=47885#p47885 <![CDATA[Re: Scout night 6 player playtest (2/16/19)]]>
There's going to be a new iteration of the hero boards coming thanks to your comments. I'm going to move the Hero name, in white text to overlay the bottom of the Hero portrait. Then, in the now empty box, I'll put: "On your turn you may:" and the turn order language.

[edit: No, I'm not going to do that. It's already pushing it with dive and drop, that would be a bridge too far text-wise on the hero board. 'sides, it' s nice having the space to put tokens and AP that aren't being used.

Statistics: Posted by Eliahad — Sun Feb 17, 2019 10:19 am


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2019-02-17T07:03:12-06:00 2019-02-17T07:03:12-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2652&p=47883#p47883 <![CDATA[Re: Scout night 6 player playtest (2/16/19)]]>
6 is crowded. Maybe 2 godballs would have been better.

Seed terrain should also only be 1 per player when you have 5 or 6 people. The field started too crowded, and it felt like everyone got a legend and wanted it out right away: sheep, labyrinth, olive tree, palladion, lion. I think the new legend rules will help mitigate this some, making it clearer how each type operates.

But again, I was thrilled with how well they got the rules. We were discussing defend, and someone asked "what's the difference between once per round and once per turn." I explained and saw the lightbulb go on. It was nice.

I was disappointed we didn't play more, but what I did see tells me we're on the right track.

Interestingly, we sat down to Heroes of Midgard later, and we were all learning the rules together. Someone commented, "I take it back. Your game isn't complicated at all." And he's right. Godball looks intimidating when you first sit down to it, but it's pretty straightforward once you get the AP/hero move concept.

Having "play this to X slot" made all the difference in the world. No one had issues with how gifts work.

For some reason half the players kept wanting to spend AP to play cards and were confused that they couldn't find the cost on the card. Maybe because gifts have a cost on them, that confused them. A little rearranging in the final product will clear that up.

Statistics: Posted by Mike — Sun Feb 17, 2019 7:03 am


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2019-02-16T21:24:51-06:00 2019-02-16T21:24:51-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2652&p=47880#p47880 <![CDATA[Re: Scout night 6 player playtest (2/16/19)]]> Statistics: Posted by Mike — Sat Feb 16, 2019 9:24 pm


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2019-02-16T20:45:37-06:00 2019-02-16T20:45:37-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2652&p=47879#p47879 <![CDATA[Re: Scout night 6 player playtest (2/16/19)]]> Statistics: Posted by FlameBlade — Sat Feb 16, 2019 8:45 pm


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