We need to be able to test that issue with 5 or 6 people that are familiar enough with the game that we can play reasonably quickly, and we don't have enough players who can do that at the moment. (This is not bashing any of the amazing people have played. Mike and I (and Flame) have just played a whole lot more!)
Would 8 rounds be better? Not if we can only get through 4. Would 2 Godballs work? Maybe? I feel like we could figure this out if we could sit down and try 3 games in a day with 5 or 6 people. In person, of course, because that's faster than online. Unfortunately, that's all we'd really be able to do in a day, so it's not conducive to say, testing at GenCon.
So what I think we need to do is keep playing 3 and 4 player games until the ruleset is solidified. Mike, you and I should get a couple of 1v1s to test as well. Just to see what we can notice. I always get caught up in the playing (not necessarily a bad thing) and I should strive to be more objective.
Then when the feel is right there, we can see what tweaks are needed to enhance the higher play count experience. I think your suggestions are good, Mike, I just can't currently see how they would change the feel.Statistics: Posted by Eliahad — Sun Feb 17, 2019 10:40 am
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