HERO ACTION GOD POWERS
Shove
(Curse) Shove 3 HP Opponent moves 1 hex away from you.
(Curse) You may not Shove. Pay 2: Discard this card.
(Curse) Shove 2 HP Opponent moves 1 hex away from you to their choice of hex.
Shove 1 HP Opponent moves 1 hex away from you
Shove 0 HP Opponent moves 1 hex away from you. Discard after next Shove
Shove 2 HP Opponent moves up to 2 Hexes away from you. Discard after next Shove
Shove 2 HP Up to 2 opponents move 1 hex away from you.
Shove 2 HP All adjacent opponents move 1 hex away from you. Discard after next Shove
Shove (Throw) 2 HP Opponent moves 1 Hex in any direction.
Shove (Throw) 2 HP Opponent moves to any hex up to 2 hexes away from your Hero. Discard after next Shove
Grab
(Curse) Grab 3 HP Opponent cannot Shove, Grab or Sprint, may follow if opponent moves.
(Curse) Grab 2 HP Opponent cannot Shove.
(Curse) Grab 2 HP Opponent cannot Sprint.
(Curse) You may not Grab. Pay 2: Discard this card.
(Curse) Grab 2 HP You may follow your opponent if they take a Move Action.
Grab 1 HP Opponent cannot Shove, Grab or Sprint, may follow if opponent moves.
Grab 0 HP Opponent cannot Shove, Grab or Sprint, may follow if opponent moves. Discard after next Grab
Grab (Slam) 3 HP – Switch Places with Opponent. They are knocked down. Discard after next Grab.
Grab 2 HP Opponent cannot Shove, Grab or Sprint, may follow if opponent moves. Pay 2: steal Godball from Grabbed opponent.
Force Fumble
(Curse) Force Fumble 3 HP Opponent drops the Godball to a hex of their choosing.
(Curse) You may not Force Fumble. Pay 2: Discard this card.
Force Fumble 1 HP Opponent drops the Godball to a hex of their choosing.
Force Fumble 0 HP Opponent drops the Godball to a hex of their choosing. Discard after next Force Fumble.
Force Fumble 2 HP Opponent up to 2 hexes away drops the Godball to a hex of their choosing.
Force Fumble 2 HP Opponent drops the Godball to an adjacent unoccupied Hex of YOUR choosing. Discard after next Force Fumble.
Force Fumble 3 HP Opponent drops the Godball to an unoccupied hex of your choosing up to 2 hexes away. Discard after next Force Fumble.
Force Fumble (Steal) 2 HP You take control of the Godball from opponent.
Force Fumble (Steal) 0 HP You take control of the Godball from opponent. Discard after next Force Fumble.
Throw
(Curse) Throw 3 HP Throw the Godball up to 2 hexes away from you.
(Curse) Throw 4 HP Throw the Godball up to 2 hexes away from you. Discard after next Throw.
(Curse) You may not Throw the Godball. Pay 2: Discard this card.
(Curse) Throw 2 HP Throw the Godball up to 1 hex away from you.
Throw 1 HP Throw the Godball up to 2 hexes away from you.
Throw 0 HP Throw the Godball up to 2 hexes away from you. Discard after next Throw.
Throw 2 HP Throw the Godball up to 3 hexes away from you.
Throw 0 HP Throw the Godball up to 3 hexes away from you. Discard after next Throw.
Throw 2 HP Throw the Godball up to 2 hexes away from you. Opponents attempting to intercept must pay 4 HP. Discard after next Throw.
Kick
(Curse) Kick 3 HP Kick adjacent uncontrolled Godball 1 hex away from you.
(Curse) You may not Kick the Godball. Pay 2: Discard this card.
Kick 1 HP Kick adjacent uncontrolled Godball 1 hex away from you
Kick 0 HP Kick adjacent uncontrolled Godball 1 hex away from you. Discard after next Kick.
Kick 2 HP Kick adjacent uncontrolled Godball up to 2 hexes away from you.
Kick 0 HP Kick adjacent uncontrolled Godball up to 2 hexes away from you. Discard after next Kick.
Kick 1 HP Kick adjacent uncontrolled Godball up to 2 hexes away from you. If it strikes another Hero, they must discard 2 HP. Ball drops to unoccupied hex of their choosing. Discard after next Kick.
Kick 2 HP Kick adjacent Godball up to 2 hexes away from you, even if controlled by another player. Discard after next Kick.
Sprint
(Curse) You may not Sprint. Pay 2: Discard this card.
(Curse) Sprint 3 HP + Movement Cost. Move 1 Hex.
(Curse) Sprint 2 HP + Double Movement Cost. Move 1 Hex.
Sprint 1 HP + Movement Cost. Move 1 Hex.
Sprint 0 HP + Movement Cost. Move 1 Hex.
Sprint 0 HP Ignore Movement Cost. Move 1 Hex. Discard after next Sprint.
Sprint 2 HP + Movement Cost. Move 1 Hex. Pay 2: Move 1 additional Hex. Discard after next Sprint.
Sprint 0 HP + Movement Cost. Move 1 Hex. Pay 1+Movement Cost: Move 1 Additional Hex. Discard after next Sprint.
Rest
(Curse) You may not Rest. Pay 2: Discard this card.
(Curse) Rest Refresh 1 HP. All Heroes adjacent to your Hero also gain 1 HP.
Rest Refresh 1 HP. You may take 1 other Hero Action.
Rest Refresh 2 HP.
Rest Refresh 3 HP. Discard this card after next Rest Action.Statistics: Posted by Eliahad — Sun Feb 10, 2019 6:59 pm
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