Flock of Sheep - Beast - Place a sheep token in any unoccupied hex. Hermes may, on his turn, move the sheep 1 hex in any direction. If the sheep control the godball, it moves with the sheep. Can be targeted by actions: Shove action - move the sheep 1 hex to any unoccupied adjacent hex. Pummel - does nothing. Force fumble - if the sheep control the Godball, the initiator of the action immediately takes control of the Godball.
Marathonian Bull - Beast - Place a bull token in any unoccupied hex. Hera may, on her turn, move the bull 1 hex in any direction. If the bull moves into an occupied hex, the bull shoves the hero or beast 1 hex away in the direction of travel. A hero is also knocked down after being shoved. (No defense may be taken) Any hero may shove the bull on their turn. If the Godball is in a hex with the Godball, any force fumble action will take immediate control of the Godball. If the bull leaves a hex with the Godball, the Godball is left behind.
Arachne - Beast - Place Arachne in any unoccupied hex. On Athena's subsequent turns, she may choose to move Arachne 1 hex in any direction and place a web token in the vacated hex. Arachne may also be shoved, leaving a web behind. If all 4 web tokens are on the board, then Athena no longer moves Arachne, but she can still be shoved. A web token adds +1AP to the hex cost of its hex. Webs are objects, but cannot be affected by actions.Statistics: Posted by Eliahad — Wed Feb 13, 2019 10:02 pm
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