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Nerd Pride Radio The home of the Nerd Pride Radio podcast and other acts of nerdity. 2019-02-14T00:00:28-06:00 https://nerdprideradio.com/nerds/feed.php?f=27&t=2613 2019-02-14T00:00:28-06:00 2019-02-14T00:00:28-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2613&p=47803#p47803 <![CDATA[Re: [GB] Legend Discussion]]>
The Head of Medusa - can you imagine this getting kicked around and wreaking havoc? Because I can.

Zeus's Lightning Bolts.

Poseidon's Trident.

Rod of Cadecus. (Pretty sure I spelled that wrong)

Golden Fleece.

And Aphrodite already has the Golden Apple.

Statistics: Posted by Eliahad — Thu Feb 14, 2019 12:00 am


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2019-02-13T22:02:53-06:00 2019-02-13T22:02:53-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2613&p=47802#p47802 <![CDATA[Re: [GB] Legend Discussion]]>
Flock of Sheep - Beast - Place a sheep token in any unoccupied hex. Hermes may, on his turn, move the sheep 1 hex in any direction. If the sheep control the godball, it moves with the sheep. Can be targeted by actions: Shove action - move the sheep 1 hex to any unoccupied adjacent hex. Pummel - does nothing. Force fumble - if the sheep control the Godball, the initiator of the action immediately takes control of the Godball.

Marathonian Bull - Beast - Place a bull token in any unoccupied hex. Hera may, on her turn, move the bull 1 hex in any direction. If the bull moves into an occupied hex, the bull shoves the hero or beast 1 hex away in the direction of travel. A hero is also knocked down after being shoved. (No defense may be taken) Any hero may shove the bull on their turn. If the Godball is in a hex with the Godball, any force fumble action will take immediate control of the Godball. If the bull leaves a hex with the Godball, the Godball is left behind.

Arachne - Beast - Place Arachne in any unoccupied hex. On Athena's subsequent turns, she may choose to move Arachne 1 hex in any direction and place a web token in the vacated hex. Arachne may also be shoved, leaving a web behind. If all 4 web tokens are on the board, then Athena no longer moves Arachne, but she can still be shoved. A web token adds +1AP to the hex cost of its hex. Webs are objects, but cannot be affected by actions.

Statistics: Posted by Eliahad — Wed Feb 13, 2019 10:02 pm


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2019-02-10T11:24:53-06:00 2019-02-10T11:24:53-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2613&p=47675#p47675 <![CDATA[Re: [GB] Legend Discussion]]> Statistics: Posted by Eliahad — Sun Feb 10, 2019 11:24 am


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2019-02-10T11:05:05-06:00 2019-02-10T11:05:05-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2613&p=47674#p47674 <![CDATA[Re: [GB] Legend Discussion]]>
And I don't think Galatea has to be back, but maybe we rename beasts again for that possibility?

I don't want to give legends AP.

Statistics: Posted by Mike — Sun Feb 10, 2019 11:05 am


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2019-02-10T10:41:17-06:00 2019-02-10T10:41:17-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2613&p=47671#p47671 <![CDATA[Re: [GB] Legend Discussion]]>
It might be as simple as including some of this in the components section, which clearly needs pictures and it's own pages at this point.

So:

Godball = Objects
Beasts = Heroes (in which case Galatea is back and we need a new name for Beasts)
Monuments = Terrain
Pillars of Heaven are special, but also look special.

The base operating rules for each of these things are the same.

Godball/Object = Can only have one at a time, can be thrown and kicked.

Beasts/heroes = have actions of some kind. Can only have one in a hex.

Monuments/Terrain = affect the cost of their hex and can be created, moved and removed with god powers. Monuments have other special powers.

Is it really as easy as that?

Statistics: Posted by Eliahad — Sun Feb 10, 2019 10:41 am


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2019-02-10T09:47:33-06:00 2019-02-10T09:47:33-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2613&p=47669#p47669 <![CDATA[Re: [GB] Legend Discussion]]>
So, only 3 "types"

Statistics: Posted by FlameBlade — Sun Feb 10, 2019 9:47 am


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2019-02-10T09:28:52-06:00 2019-02-10T09:28:52-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2613&p=47667#p47667 <![CDATA[Re: [GB] Legend Discussion]]>
From my perspective of "reader not entirely sure what you're describing, all three of these distinctions are helpful: carried/uncarried, carried/loose, controlled/uncontrolled.

Also yes to this, as a person who enjoys symmetry of this type, and finds it helpful when needing to sort out which type of thing has which powers/effects (lends itself to a nice explanatory chart):
"But damn, the symmetry of it is nice: without gods, we have godball, heroes, terrain. God powers create miraculous analogues in the form of artifacts, beasts, and monuments. (Which works nicely for me: half-inch tokens for artifacts, 1 inch for heroes and beasts, 1.5 inch for terrain/monuments)."

Statistics: Posted by Phoebe — Sun Feb 10, 2019 9:28 am


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2019-02-09T22:38:48-06:00 2019-02-09T22:38:48-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2613&p=47660#p47660 <![CDATA[Re: [GB] Legend Discussion]]>
Perhaps IF we decide to subject beasts to hero rules, maybe it's okay for beasts and heroes to share a hex DURING a turn as long as they move apart by the end of the turn.

For example, Artemis's Ceryneian Hind card... a hero can move onto the Hind's hex, causing the Hind to move 1 hex, carrying the hero, and then throwing said hero 1 extra hex. So sharing a hex only happens as part of an action, and they separate by turn's end.

The Marathonian Bull can work the same way: if you shove the Bull onto another hero, that hero is shoved and knocked down. So they don't share a hex at the end of the turn.

Statistics: Posted by Mike — Sat Feb 09, 2019 10:38 pm


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2019-02-09T22:31:02-06:00 2019-02-09T22:31:02-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2613&p=47659#p47659 <![CDATA[Re: [GB] Legend Discussion]]>


The only loss of visibility comes with stacking beasts or stacking beasts with heroes. And since we've already determined that heroes occupy a hex and cannot share, maybe beasts can follow the same rules. But it would mean rewriting most of them, and I haven't looked to see if it can be done and if we can get the same feel from them if we do. Something to consider.

Statistics: Posted by Mike — Sat Feb 09, 2019 10:31 pm


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2019-02-09T22:10:13-06:00 2019-02-09T22:10:13-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2613&p=47658#p47658 <![CDATA[Re: [GB] Legend Discussion]]>
Monuments (or whatever) might be better thought of as a kind of advanced terrain. This is stream of consciousness, and it just came to me, but what would it look like if static legends/monuments were treated like terrain? There's never more than one terrain in a hex. Creating/moving terrain on an existing terrain destroys the old one. If we do this, are monuments subject to move terrain cards? No, probably not. Pillars are treated as terrain, but are not moved by terrain cards. Current rules say terrain destroys legends, so that part doesn't change. And only allowing 1 terrain-token per hex means it's okay to have a monument with a hex cost 2 (very rarely), because they're not stackable.

This might work, but I can't see all the ramifications yet. But damn, the symmetry of it is nice: without gods, we have godball, heroes, terrain. God powers create miraculous analogues in the form of artifacts, beasts, and monuments. (Which works nicely for me: half-inch tokens for artifacts, 1 inch for heroes and beasts, 1.5 inch for terrain/monuments).

Statistics: Posted by Mike — Sat Feb 09, 2019 10:10 pm


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2019-02-09T21:44:04-06:00 2019-02-09T21:44:04-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2613&p=47657#p47657 <![CDATA[Re: [GB] Legend Discussion]]>
What happens to 'legends' when terrain is placed? Moved? Make sure these things are addressed. They might be addressed already.

Multi Beasts can be in the same hex. Beasts and Monuments can be in the same hex. Objects can too.

Statistics: Posted by Eliahad — Sat Feb 09, 2019 9:44 pm


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2019-02-01T19:09:17-06:00 2019-02-01T19:09:17-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2613&p=47456#p47456 <![CDATA[Re: [GB] Legend Discussion]]> Statistics: Posted by Eliahad — Fri Feb 01, 2019 7:09 pm


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2019-02-01T12:28:37-06:00 2019-02-01T12:28:37-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2613&p=47438#p47438 <![CDATA[Re: [GB] Legend Discussion]]>
If you are hurting for heroes to assign to Hera and want to get away from monsters, there is always Jason, he of the golden fleece, who was able to get Medea to help/marry him because of Hera's blessings. But then, he is also the descendant of Hermes, though I don't recall anything in the story playing up a big connection.

If you need more ladies, Cassandra could work for Apollo or Athena. Granted Apollo curses her, but he also gives her the prophetic power, so... he's key to her story. Athena's vengeance for her rape is also a big enough plot-mover to link them.

Random 2 cents: I would assign Odysseus to Athena if you are going to use him at all. She is his main divinity and he is her main man, so it would be weird for that to pair any other way.

Cadmus, Bellerophon, and Orpheus are other big names if you are running into gaps. Anyway, it's all awesome and I'm looking forward to doing another playtest sometime as I think you've changed a lot since I last did it. Super fun!

Statistics: Posted by Phoebe — Fri Feb 01, 2019 12:28 pm


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2019-02-01T11:11:14-06:00 2019-02-01T11:11:14-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2613&p=47432#p47432 <![CDATA[Re: [GB] Legend Discussion]]> Statistics: Posted by Mike — Fri Feb 01, 2019 11:11 am


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2019-02-01T09:04:13-06:00 2019-02-01T09:04:13-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2613&p=47425#p47425 <![CDATA[Re: [GB] Legend Discussion]]> Statistics: Posted by Phoebe — Fri Feb 01, 2019 9:04 am


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