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Nerd Pride Radio The home of the Nerd Pride Radio podcast and other acts of nerdity. 2018-06-28T07:37:05-06:00 https://nerdprideradio.com/nerds/feed.php?f=27&t=2291 2018-06-28T07:37:05-06:00 2018-06-28T07:37:05-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2291&p=39771#p39771 <![CDATA[Re: [GB] Tips for testing Card Interaction from BGG]]>
E.g. computer testing will be much less effective than human testing at determining whether a game seems fun.

Statistics: Posted by Eliahad — Thu Jun 28, 2018 8:37 am


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2018-06-28T07:36:48-06:00 2018-06-28T07:36:48-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2291&p=39770#p39770 <![CDATA[Re: [GB] Tips for testing Card Interaction from BGG]]> Statistics: Posted by Eliahad — Thu Jun 28, 2018 8:36 am


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2018-06-28T07:36:19-06:00 2018-06-28T07:36:19-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2291&p=39769#p39769 <![CDATA[Re: [GB] Tips for testing Card Interaction from BGG]]> Statistics: Posted by Eliahad — Thu Jun 28, 2018 8:36 am


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2018-06-28T07:35:56-06:00 2018-06-28T07:35:56-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2291&p=39768#p39768 <![CDATA[Re: [GB] Tips for testing Card Interaction from BGG]]> Statistics: Posted by Eliahad — Thu Jun 28, 2018 8:35 am


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2018-06-28T07:34:42-06:00 2018-06-28T07:34:42-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2291&p=39767#p39767 <![CDATA[Re: [GB] Tips for testing Card Interaction from BGG]]> Statistics: Posted by Eliahad — Thu Jun 28, 2018 8:34 am


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2018-06-28T07:32:28-06:00 2018-06-28T07:32:28-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2291&p=39766#p39766 <![CDATA[Re: [GB] Tips for testing Card Interaction from BGG]]> Statistics: Posted by Eliahad — Thu Jun 28, 2018 8:32 am


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2018-06-28T07:31:52-06:00 2018-06-28T07:31:52-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2291&p=39765#p39765 <![CDATA[Re: [GB] Tips for testing Card Interaction from BGG]]> Statistics: Posted by Eliahad — Thu Jun 28, 2018 8:31 am


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2018-06-27T14:55:36-06:00 2018-06-27T14:55:36-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2291&p=39741#p39741 <![CDATA[Re: [GB] Tips for testing Card Interaction from BGG]]> Statistics: Posted by Eliahad — Wed Jun 27, 2018 3:55 pm


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2018-06-27T14:01:55-06:00 2018-06-27T14:01:55-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2291&p=39736#p39736 <![CDATA[Re: [GB] Tips for testing Card Interaction from BGG]]> Statistics: Posted by Eliahad — Wed Jun 27, 2018 3:01 pm


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2018-06-27T14:01:17-06:00 2018-06-27T14:01:17-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2291&p=39735#p39735 <![CDATA[Re: [GB] Tips for testing Card Interaction from BGG]]> Statistics: Posted by Eliahad — Wed Jun 27, 2018 3:01 pm


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2018-06-27T14:00:53-06:00 2018-06-27T14:00:53-06:00 https://nerdprideradio.com/nerds/viewtopic.php?t=2291&p=39734#p39734 <![CDATA[[GB] Tips for testing Card Interaction from BGG]]>
My post:

My co-designer and I have been working on a game for the last year or so, and we've gotten it to a state where we can begin testing and iterating the card decks involved in the game. We have done some testing this way, and started the process of figuring it out, but there are so many possible combinations we thought we should reach out and see if anyone else has had this struggle and what to do about it. So...

Does anyone have any tips on how to test cards and combinations to figure out what does and what doesn't work together?


Background: The game's working title is Godball and is for 2-6 Players.

The Gods, bored with their usual machinations, appoint heroes to amuse them with a little game of rugby. The Godball is placed in the center of the arena and their appointed heroes must race to reach the Godball and return it to the goal area near the shrine to their deity. The Gods, meanwhile, use their power to influence their heroes, and the field of play, to tip the game in their favor.

Each player is playing both a hero and a god.

The god is represented by a deck of 30 cards containing their powers to affect the game. A player starts with a hand of 4 cards and replenishes that hand to 4 at the end of their turn. Typically a player will see 20-24 of those 30 cards in a 12 round game.

Gods can do things like create and destroy terrain, move or enhance heroes, react to other Gods and create board elements that can be used to hinder or help themselves or opponents. Each deck is themed to that particular God, so Poseidon has more terrain manipulation or Hera has more curses and subtle influences.

The hero is represented by a token on the field of play (a hex board) as well as a hero board which displays all the possible actions a hero may take. Actions are activated from an action point system, and a hero can take each action on their board once per turn...if they can afford the cost of those actions.

Thank you in advance! I've been following these boards for a while now, and the sheer wealth of information and expertise here is both inspiring and humbling.

Statistics: Posted by Eliahad — Wed Jun 27, 2018 3:00 pm


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