The base Intercept Hero Action is, "if the path of the ball passes through your hex, or the side of your hex, you may pay 2 HP to control the ball."
A blessing can change the cost of that power, or change the rule itself to expand to: "if the path of the ball passes through your hex, or an adjacent hex, you may pay x HP to control the ball."
It would be edited to look like all the other blessing cards, the way they are written.
Oooh! Intercept (One Time): 4 HP - if the path of the ball passes through your hex, or side of your hex, you may immediately control and throw the ball up to 2 hexes away from you. Discard after next Intercept action.Statistics: Posted by Eliahad — Tue Mar 27, 2018 11:04 am
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